#ifndef _RENDERER_GL_H #define _RENDERER_GL_H void renderer_init_gl(void); void visualize(struct vis_data_arrays *vis_data); void renderer_set_zoomspeed(int zoomspeed); int renderer_get_zoomspeed(void); void renderer_set_render_grid(int render_grid); int renderer_get_render_grid(void); void renderer_zoom_in(void); void renderer_zoom_out(void); void renderer_reset_zoom(void); void renderer_reset_pos(void); void renderer_reset_yaw(void); void renderer_reset_pitch(void); void renderer_reset_roll(void); int renderer_get_grid_cell_size(void); void renderer_set_grid_cell_size(int cell_size); void renderer_load_bmp_texture(char *filename); void renderer_load_raw_texture(char *filename); extern float x_rot; extern float y_rot; extern float z_rot; extern float x_pos; extern float y_pos; extern float z_pos; #endif