\chapter{Introduction}

The visualization course focuses on techniques and algorithms used to visualize large data sets. The code of a 2D fluid simulator was distributed to implement such
techniques on top of the existing code. \\

\begin {center}
  \includegraphics[width=120mm]{practical.png} \\
  Figure 1: Practical assignment \\
\end {center}

The above figure illustrates the different assignments. After doing step 3 there were two different ways to continue the practical assignment. We chose
to take the left branch of the figure which, amongst others, involved implementing isosurfaces and height plots. \\

Every chapter in this report discusses a particular objective from the practical assignment. The next chapter will briefly talk about the skeleton program and how
we adapted the code to be able to add functionality. Chapter 3 will discuss the color mapping, chapter 4 is about glyphs and so on. \\

We will discuss a few subjects for each practical assignment. Each chapter gives a short description of each technique with a couple of screenshots, it talks about
how we implemented the technique and what problems we encountered if any. \\

We end our report giving a detailed conclusion about visualization in general and the visualization course. \\
