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authorOliver Schinagl <oliver@schinagl.nl>2008-05-27 09:34:37 (GMT)
committerOliver Schinagl <oliver@schinagl.nl>2008-05-27 09:34:37 (GMT)
commit8417d75663d8fb36dd7fd1dfaf9ad8f82cb1bc01 (patch)
treef8ead691b5bb9cb5a2e5fcc9c10e36dd753e5428
parent036783e6a24706f7e9e668c4a6ad7db7a7d765b6 (diff)
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sleep, not Sleep, and it's from unistd.h
-rw-r--r--matchblox/main.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/matchblox/main.cpp b/matchblox/main.cpp
index cedaa0c..310df03 100644
--- a/matchblox/main.cpp
+++ b/matchblox/main.cpp
@@ -10,6 +10,7 @@
#include <GL/glut.h>
#include <iostream>
+#include <unistd.h>
#include <math.h>
#include "message_queue.h"
@@ -42,7 +43,7 @@ bool InitWiiMotes()
int retries = 10;
while(!g_GameState.m_pWiimote[0]->Connect() && retries > 0)
{
- Sleep(100);
+ sleep(100);
printf(".");
//retries--;
}
@@ -54,7 +55,7 @@ bool InitWiiMotes()
g_GameState.m_pWiimote[0]->SetLeds(0x0f);
g_GameState.m_pWiimote[0]->StartRumble();
- Sleep(500);
+ sleep(500);
g_GameState.m_pWiimote[0]->StopRumble();
return true;