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authorMaik Teurlings <mteur@gmx.net>2008-06-10 19:59:41 (GMT)
committerMaik Teurlings <mteur@gmx.net>2008-06-10 19:59:41 (GMT)
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\section{Conclusions}
+In this section we'll give our conclusions of the project, although
+we weren't enable to let persons experiment with our application, we
+can drawn some conclusions of the project.
+
+\subsection{Head Tracking}
+With the OpenGL library is't not difficult to make a good perspective
+world. It can be done by mainly one function. The difficulty for the
+head tracking was to cooperate good with the Nintendo Wii controller
+and his sensor bar, which is being discussed in the problem section.
+A disadvantage of using Wii controller is, the small angle of the
+camera. To have a good moving space in which the camera can track the
+dots, you must be on a long distance of the camera, and so the
+screen. And for that you must have a big screen to have a nice view.
+If you are to close to the camera, you easily move out of the range
+and your head cannot be tracked anymore.
+
+\subsection{Stereo Vision}