summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorMaik Teurlings <mteur@gmx.net>2008-06-11 15:36:58 (GMT)
committerMaik Teurlings <mteur@gmx.net>2008-06-11 15:36:58 (GMT)
commitf36dcf61684ea5fede2554011c4b32ce3be0afd9 (patch)
treedef38a7a27d3656c4aafe87be98fdbe8d7c06c3f
parenta492a45bf51596917f1786c13c4540d0ddf65c80 (diff)
download2iv55-f36dcf61684ea5fede2554011c4b32ce3be0afd9.zip
2iv55-f36dcf61684ea5fede2554011c4b32ce3be0afd9.tar.gz
2iv55-f36dcf61684ea5fede2554011c4b32ce3be0afd9.tar.bz2
Hoofdlettersjit
-rw-r--r--report/headtracking.tex6
1 files changed, 3 insertions, 3 deletions
diff --git a/report/headtracking.tex b/report/headtracking.tex
index f4954bb..cf2280a 100644
--- a/report/headtracking.tex
+++ b/report/headtracking.tex
@@ -9,14 +9,14 @@ truncated at the near plane, hence the name frustum. Only the things
between in the pyramid between the near and far plane is visible from
the viewpoint. In the figure below you see a scheme of the frustum.
\begin {center}
- \includegraphics[width=99.7mm]{img/frustumscheme.PNG} \\
+ \includegraphics[width=99.7mm]{img/frustumscheme.png} \\
Figure \#\#: Frustum \\
\end {center}
In the next figure you see the objects which can be viewed by the
view point. The green object can be seen totally, the yellow
partially and the red object can't be seen.
\begin {center}
- \includegraphics[width=81.5mm]{img/frustumobjects.PNG} \\
+ \includegraphics[width=81.5mm]{img/frustumobjects.png} \\
Figure \#\#: Frustum \\
\end {center}
If the viewpoint is moving, the frustum
@@ -57,6 +57,6 @@ near clipping plane closer to the eye position, without changing the
frustum. Below you see the demo application of the head tracking
technique.
\begin {center}
- \includegraphics[width=100mm]{img/HeadTrackScreenShot.PNG} \\
+ \includegraphics[width=100mm]{img/HeadTrackScreenShot.png} \\
Figure \#\#: The head track demo application \\
\end {center}