diff options
-rw-r--r-- | matchblox/common/textfile.cpp | 2 | ||||
-rw-r--r-- | matchblox/engine/C_MatchBloxEngine.cpp | 49 | ||||
-rw-r--r-- | matchblox/engine/C_MatchBloxEngine.h | 2 | ||||
-rw-r--r-- | matchblox/lib/WiiYourself!.lib | bin | 328086 -> 25718 bytes | |||
-rw-r--r-- | matchblox/main.cpp | 9 | ||||
-rw-r--r-- | matchblox/matchblox.vcproj | 6 | ||||
-rw-r--r-- | matchblox/menu/button.c | 27 | ||||
-rw-r--r-- | matchblox/menu/button.h | 28 | ||||
-rw-r--r-- | matchblox/menu/menu.c | 834 | ||||
-rw-r--r-- | matchblox/menu/menu.h | 3 | ||||
-rw-r--r-- | matchblox/menu/menu_msg.c | 63 | ||||
-rw-r--r-- | matchblox/menu/menu_msg.h | 23 |
12 files changed, 613 insertions, 433 deletions
diff --git a/matchblox/common/textfile.cpp b/matchblox/common/textfile.cpp index 0b74282..db3a2f1 100644 --- a/matchblox/common/textfile.cpp +++ b/matchblox/common/textfile.cpp @@ -34,7 +34,7 @@ char *textFileRead(char *fn) { if (count > 0) {
content = (char *)malloc(sizeof(char) * (count+1));
- count = fread(content,sizeof(char),count,fp);
+ count = fread(content,sizeof(char),(size_t)count,fp);
content[count] = '\0';
}
fclose(fp);
diff --git a/matchblox/engine/C_MatchBloxEngine.cpp b/matchblox/engine/C_MatchBloxEngine.cpp index a78e649..6984239 100644 --- a/matchblox/engine/C_MatchBloxEngine.cpp +++ b/matchblox/engine/C_MatchBloxEngine.cpp @@ -16,6 +16,7 @@ #include "bitmap.h"
#include "message_queue.h"
#include "message_input.h"
+#include "menu_msg.h"
#include "wiimote_utils.h"
#include "C_Smoother.h"
#include "C_MatchBloxEngine.h"
@@ -87,23 +88,49 @@ GameResult C_MatchBloxEngine::ProcessMsgs(void) {
switch(message->sender)
{
+ case MESSAGE_MENU:
+ int l_iAction;
+ int l_iGameMode;
+ menu_payload *l_pMsg1;
+ l_pMsg1 = (menu_payload*)message->payload;
+
+ l_iAction = l_pMsg1->action;
+
+ switch (l_iAction)
+ {
+ case ACTION_PAUSE:
+ Pause();
+ break;
+ case ACTION_START:
+ l_iGameMode = l_pMsg1->gamemode;
+ StartGame();
+ break;
+ case ACTION_RESUME:
+ Resume();
+ break;
+ case ACTION_ABORT:
+ Abort();
+ break;
+ }
+ break;
case MESSAGE_INPUT_KEYBOARD:
break;
case MESSAGE_INPUT_MOUSE:
break;
case MESSAGE_INPUT_WIIMOTE:
- input_payload_wiimote *l_pMsg;
- l_pMsg = (input_payload_wiimote*)message->payload;
+ input_payload_wiimote *l_pMsg2;
+ l_pMsg2 = (input_payload_wiimote*)message->payload;
+
switch (m_State)
{
case ES_GET_READY:
- if (l_pMsg->btns & WIIMOTE_BUTTON_A &&
- l_pMsg->btns & WIIMOTE_BUTTON_B &&
- l_pMsg->posDataValid)
+ if (l_pMsg2->btns & WIIMOTE_BUTTON_A &&
+ l_pMsg2->btns & WIIMOTE_BUTTON_B &&
+ l_pMsg2->posDataValid)
{
//the 3d mouse position data is valid and A+B are pressed
//init the z depth and start the game
- m_dInitialWiimoteDist = l_pMsg->Zdist;
+ m_dInitialWiimoteDist = l_pMsg2->Zdist;
if (!StartGame())
{
l_Result = GR_ERROR;
@@ -112,7 +139,7 @@ GameResult C_MatchBloxEngine::ProcessMsgs(void) break;
case ES_FINISHED:
- if (l_pMsg->btns & WIIMOTE_BUTTON_ALL)
+ if (l_pMsg2->btns & WIIMOTE_BUTTON_ALL)
{
//any button is pressed
//delete session and return GAME_FINISHED
@@ -127,16 +154,16 @@ GameResult C_MatchBloxEngine::ProcessMsgs(void) break;
default:
- if (l_pMsg->posDataValid)
+ if (l_pMsg2->posDataValid)
{
m_uiLastPosValid = m_uiCurrentTime;
Vect3D_t l_WorldPos;
- if (l_pMsg->btns & WIIMOTE_BUTTON_A)
+ if (l_pMsg2->btns & WIIMOTE_BUTTON_A)
{
int i = 0; //debug break
}
- if (ConvertWiimoteToWorld(l_pMsg, &l_WorldPos))
+ if (ConvertWiimoteToWorld(l_pMsg2, &l_WorldPos))
{
CursorMove(l_WorldPos);
}
@@ -740,4 +767,4 @@ void C_MatchBloxEngine::GameFinished() //save session results to database
-}
\ No newline at end of file +}
diff --git a/matchblox/engine/C_MatchBloxEngine.h b/matchblox/engine/C_MatchBloxEngine.h index 511db5a..4e5fcf3 100644 --- a/matchblox/engine/C_MatchBloxEngine.h +++ b/matchblox/engine/C_MatchBloxEngine.h @@ -33,7 +33,7 @@ enum EngineState ES_GET_READY, //game initialised, waiting for start signal from player
ES_PLAYING_GRAB_BLOCK, //no block in hand -> grab floating block
ES_PLAYING_PUT_BLOCK, //block in hand -> put block in box
- ES_PAUSED, //pause...
+ ES_PAUSED, //pause... -> menu
ES_FINISHED //finished -> show score and goto init
};
diff --git a/matchblox/lib/WiiYourself!.lib b/matchblox/lib/WiiYourself!.lib Binary files differindex d6aaa00..0af7d02 100644 --- a/matchblox/lib/WiiYourself!.lib +++ b/matchblox/lib/WiiYourself!.lib diff --git a/matchblox/main.cpp b/matchblox/main.cpp index ce16470..3e54784 100644 --- a/matchblox/main.cpp +++ b/matchblox/main.cpp @@ -12,11 +12,8 @@ #include <GL/glut.h>
#include <iostream>
-#include <unistd.h>
#include <math.h>
-#include "message_queue.h"
-#include "message_input.h"
#include "typedefs.h"
#include "menu.h"
#include "textfile.h"
@@ -145,10 +142,10 @@ void init_gl(void) void idle_func(void)
{
struct input_payload_wiimote wiimote_payload;
+ struct messageq_s message;
g_GameState.m_pWiimote[0]->FillWiimoteMsgPayload(wiimote_payload, 205.0); // << should be a sensor bar led distance
- struct messageq_s message;
message.recipient = MESSAGE_MENU | MESSAGE_RENDERER;
message.sender = MESSAGE_INPUT_WIIMOTE;
message.payload = &wiimote_payload;
@@ -156,9 +153,9 @@ void idle_func(void) messageq_send(&message);
g_pEngine->ProcessMsgs();
-
+
//call engine idle func
- MenuRun();
+ MenuProcessMessage();
glutPostRedisplay();
}
diff --git a/matchblox/matchblox.vcproj b/matchblox/matchblox.vcproj index 2c741d1..93a93c5 100644 --- a/matchblox/matchblox.vcproj +++ b/matchblox/matchblox.vcproj @@ -46,7 +46,7 @@ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;USE_WIIYOURSELF;G_OS_WIN32"
MinimalRebuild="true"
BasicRuntimeChecks="3"
- RuntimeLibrary="3"
+ RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
@@ -228,6 +228,10 @@ >
</File>
<File
+ RelativePath=".\menu\menu_msg.c"
+ >
+ </File>
+ <File
RelativePath=".\common\message_queue.c"
>
</File>
diff --git a/matchblox/menu/button.c b/matchblox/menu/button.c index 36d1b90..c38bbfe 100644 --- a/matchblox/menu/button.c +++ b/matchblox/menu/button.c @@ -19,7 +19,7 @@ #include "font.h"
-struct ButtonStruct ButtonCreate(int f_iXPos, int f_iYPos, int f_iWidth, int f_iHeight, char *f_pcTitle, int f_iType, int f_iGroup, int f_iId)
+struct ButtonStruct ButtonCreate(int f_iXPos, int f_iYPos, int f_iWidth, int f_iHeight, char *f_pcTitle, int f_iType, int f_iGroup, int f_iId, void (*f_fpFunc)(void))
{
struct ButtonStruct l_sButton;
@@ -31,6 +31,7 @@ struct ButtonStruct ButtonCreate(int f_iXPos, int f_iYPos, int f_iWidth, int f_i l_sButton.m_iWidth = f_iWidth;
l_sButton.m_iGroup = f_iGroup;
l_sButton.m_iId = f_iId;
+ l_sButton.m_fpFunc = f_fpFunc;
// copy title
memset(&l_sButton.m_pcTitle, 0, sizeof(l_sButton.m_pcTitle));
@@ -212,6 +213,18 @@ void ButtonRadioRender(struct ButtonStruct *f_sButton) } // ButtonRadioRender
+void ButtonLabelRender(struct ButtonStruct *f_sButton)
+{
+ struct ColorStruct l_sColor = {0, 0, 0}; //{0.2, 0.4, 0.8};
+
+ glPrint(f_sButton->m_iXPos,
+ f_sButton->m_iYPos,
+ f_sButton->m_pcTitle,
+ l_sColor);
+
+} // ButtonLabelRender
+
+
void ButtonRender(struct ButtonStruct *f_sButton)
{
int l_iType = f_sButton->m_iType;
@@ -226,6 +239,10 @@ void ButtonRender(struct ButtonStruct *f_sButton) ButtonRadioRender(f_sButton);
break;
+ case BUTTON_LABEL:
+ ButtonLabelRender(f_sButton);
+ break;
+
default:
break;
}
@@ -326,3 +343,11 @@ void ButtonDisable(struct ButtonStruct *f_sButton) f_sButton->m_bPressed = FALSE;
} // ButtonDisable
+
+void ButtonExecute(struct ButtonStruct *f_sButton)
+{
+ if (f_sButton->m_fpFunc)
+ {
+ f_sButton->m_fpFunc();
+ }
+} // ButtonExecute
\ No newline at end of file diff --git a/matchblox/menu/button.h b/matchblox/menu/button.h index d8f1fe5..6ee5388 100644 --- a/matchblox/menu/button.h +++ b/matchblox/menu/button.h @@ -8,16 +8,17 @@ #define BUTTON_CLICK_HEIGHT 49
struct ButtonStruct {
- int m_iXPos; // x positie
- int m_iYPos; // y positie
- int m_iCenterWidth; // breedte van middenstuk
- int m_iWidth; // totale breedte
- int m_iHeight; // totale hoogte
- int m_bPressed; // pressed or not
- int m_bHover; // mouse hovering or not
- int m_iType; // button type
- int m_iGroup; // group id for radio buttons
- int m_iId; // button identifier
+ int m_iXPos; // x positie
+ int m_iYPos; // y positie
+ int m_iCenterWidth; // breedte van middenstuk
+ int m_iWidth; // totale breedte
+ int m_iHeight; // totale hoogte
+ int m_bPressed; // pressed or not
+ int m_bHover; // mouse hovering or not
+ int m_iType; // button type
+ int m_iGroup; // group id for radio buttons
+ int m_iId; // button identifier
+ void (*m_fpFunc)(void); // function pointer
// button caption/title
char m_pcTitle[BUTTON_MAX_TITLE];
@@ -30,7 +31,8 @@ struct ButtonStruct { enum ButtonType {
BUTTON_CLICK,
- BUTTON_RADIO
+ BUTTON_RADIO,
+ BUTTON_LABEL
};
enum ButtonGroup {
@@ -41,7 +43,7 @@ enum ButtonGroup { BUTTON_GROUP4
};
-struct ButtonStruct ButtonCreate(int f_dXPos, int f_dYPos, int f_dCenterWidth, int f_dHeight, char *f_pcTitle, int f_iType, int f_iGroup, int f_iId);
+struct ButtonStruct ButtonCreate(int f_iXPos, int f_iYPos, int f_iWidth, int f_iHeight, char *f_pcTitle, int f_iType, int f_iGroup, int f_iId, void (*f_fpFunc)(void));
void ButtonRender(struct ButtonStruct *f_sButton);
void ButtonEnter(struct ButtonStruct *f_sButton);
@@ -50,5 +52,7 @@ void ButtonPress(struct ButtonStruct *f_sButton); void ButtonRelease(struct ButtonStruct *f_sButton);
void ButtonEnable(struct ButtonStruct *f_sButton);
void ButtonDisable(struct ButtonStruct *f_sButton);
+void ButtonExecute(struct ButtonStruct *f_sButton);
+
#endif
diff --git a/matchblox/menu/menu.c b/matchblox/menu/menu.c index cb9573c..fc3f166 100644 --- a/matchblox/menu/menu.c +++ b/matchblox/menu/menu.c @@ -1,398 +1,436 @@ -#ifdef G_OS_WIN32 - #define WIN32_LEAN_AND_MEAN 1 - #include <windows.h> -#else - #define FALSE 0 - #define TRUE !FALSE -#endif - -#include <string.h> -#include <GL/glut.h> - - -#include "message_queue.h" -#include "message_input.h" - -#include "menu.h" -#include "button.h" -#include "font.h" - -#define MENU_MAX_BUTTONS 16 - -enum MenuState { - MENU_OFF, - MENU_MAIN, - MENU_START, - MENU_OPTIONS -}; - -struct MenuStruct { - enum MenuState m_iMenuId; - int m_iButtonCount; - struct ButtonStruct m_sButtons[MENU_MAX_BUTTONS]; -}; - -struct MenuStruct g_sMenuOff; // definition of the menu when it's disabled (empty menu) -struct MenuStruct g_sMenuMain; // definition of the main menu -struct MenuStruct g_sMenuStart; // definition of the start menu -struct MenuStruct g_sMenuOptions; // definition of the options menu -struct MenuStruct *g_pCurMenu; // current menu - -struct BitmapStruct g_sCursorImage; // bitmap struct of the cursor - -int g_iWinWidth; -int g_iWinHeight; - -int g_iXPos; // last cursor pos -int g_iYPos; - - -void MenuEnableGroup(int f_iGroup) -{ - struct ButtonStruct l_sButton; - int l_iType, l_iGroup; - int i = 0; - - // enable first radio button in this group - while (i < g_pCurMenu->m_iButtonCount) - { - l_sButton = g_pCurMenu->m_sButtons[i]; - l_iType = l_sButton.m_iType; - l_iGroup = l_sButton.m_iGroup; - - if (l_iType == BUTTON_RADIO && l_iGroup == f_iGroup) - { - ButtonEnable(&g_pCurMenu->m_sButtons[i]); - return; - } - - i++; - } - -} // MenuEnableGroup - - -void MenuAddButton(int f_dXPos, int f_dYPos, int f_dWidth, int f_dHeight, char *f_pcTitle, int f_iType, int f_iGroup) -{ - int i = g_pCurMenu->m_iButtonCount; - - if (i > MENU_MAX_BUTTONS - 1) - { - // return - } - else - { - // create the button with the right parameters - g_pCurMenu->m_sButtons[i] = ButtonCreate(f_dXPos, f_dYPos, f_dWidth, f_dHeight, f_pcTitle, f_iType, f_iGroup, i); - g_pCurMenu->m_iButtonCount = i + 1; - } -} // MenuAddButton - - -void MenuClear(void) -{ - g_pCurMenu->m_iButtonCount = 0; - memset(&g_pCurMenu->m_sButtons, 0, sizeof(g_pCurMenu->m_sButtons)); - -} // MenuClear - - -void MenuBuild (void) -{ - int l_iMenuId = g_pCurMenu->m_iMenuId; - - switch (l_iMenuId) - { - default: - case MENU_OFF: - // no buttons - break; - - case MENU_MAIN: - MenuAddButton(200, 150, 256, 128, "START", BUTTON_CLICK, BUTTON_NO_GROUP); - break; - - case MENU_START: - MenuAddButton(50, 50, 250, 64, "Button 1", BUTTON_CLICK, BUTTON_NO_GROUP); - MenuAddButton(50, 150, 250, 64, "Button 2", BUTTON_CLICK, BUTTON_NO_GROUP); - MenuAddButton(350, 50, 64, 64, "Radio 1", BUTTON_RADIO, BUTTON_GROUP1); - MenuAddButton(350, 150, 64, 64, "Radio 2", BUTTON_RADIO, BUTTON_GROUP1); - MenuEnableGroup(BUTTON_GROUP1); - - MenuAddButton(50, 250, 256, 64, "Button 3", BUTTON_CLICK, BUTTON_NO_GROUP); - MenuAddButton(50, 350, 256, 64, "Button 4", BUTTON_CLICK, BUTTON_NO_GROUP); - MenuAddButton(350, 250, 64, 64, "Radio A", BUTTON_RADIO, BUTTON_GROUP2); - MenuAddButton(350, 350, 64, 64, "Radio B", BUTTON_RADIO, BUTTON_GROUP2); - MenuEnableGroup(BUTTON_GROUP2); - break; - - case MENU_OPTIONS: - MenuAddButton(50, 150, 250, 64, "Start", BUTTON_CLICK, BUTTON_NO_GROUP); - MenuAddButton(50, 250, 250, 64, "Back", BUTTON_CLICK, BUTTON_NO_GROUP); - MenuAddButton(350, 150, 64, 64, "Try first!", BUTTON_RADIO, BUTTON_GROUP1); - MenuAddButton(350, 250, 64, 64, "10 games", BUTTON_RADIO, BUTTON_GROUP1); - MenuEnableGroup(BUTTON_GROUP1); - break; - } - -} // MenuBuild - - -void MenuNext(void) -{ - int l_iMenuId = g_pCurMenu->m_iMenuId; - - l_iMenuId = (l_iMenuId + 1) % 4; - - switch (l_iMenuId) - { - default: - case MENU_OFF: g_pCurMenu = &g_sMenuOff; break; - case MENU_MAIN: g_pCurMenu = &g_sMenuMain; break; - case MENU_START: g_pCurMenu = &g_sMenuStart; break; - case MENU_OPTIONS: g_pCurMenu = &g_sMenuOptions; break; - } - -} // MenuNext - - -void MenuInit(int f_iWinWidth, int f_iWinHeight) -{ - // init menu props - g_iWinWidth = f_iWinWidth; - g_iWinHeight = f_iWinHeight; - g_iXPos = -100; - g_iYPos = -100; - - // init main off - g_sMenuOff.m_iMenuId = MENU_OFF; - g_pCurMenu = &g_sMenuOff; - MenuBuild(); - - // init main menu - g_sMenuMain.m_iMenuId = MENU_MAIN; - g_pCurMenu = &g_sMenuMain; - MenuBuild(); - - // init start menu - g_sMenuStart.m_iMenuId = MENU_START; - g_pCurMenu = &g_sMenuStart; - MenuBuild(); - - // init options menu - g_sMenuOptions.m_iMenuId = MENU_OPTIONS; - g_pCurMenu = &g_sMenuOptions; - MenuBuild(); - - // init font - FontInit(f_iWinWidth, f_iWinHeight); - - g_pCurMenu = &g_sMenuOff; - - // load cursor image - g_sCursorImage = BitmapLoad("img/cursor.bmp"); - -} // MenuInit - - -void MenuRender(void) -{ - int i = 0; - - glClearColor(0.9, 0.9, 0.9, 1); - - glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - glDisable(GL_DEPTH_TEST); - glEnable(GL_TEXTURE_2D); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - - glLoadIdentity(); - glOrtho(0, g_iWinWidth, g_iWinHeight, 0, 0, 1); - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_BLEND); - - if (g_pCurMenu->m_iMenuId != MENU_OFF) - { - glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR); - - glColor3f(0.6, 0.6, 0.7); - glBegin(GL_QUADS); - glVertex2i(0, 0); - glVertex2i(0, g_iWinHeight); - glVertex2i(g_iWinWidth, g_iWinHeight); - glVertex2i(g_iWinWidth, 0); - glEnd(); - } - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - // render the buttons of the current menu - for (i; i < g_pCurMenu->m_iButtonCount; i++) - { - glColor4d(1, 1, 1, 1); - ButtonRender(&g_pCurMenu->m_sButtons[i]); - } - - // render cursor - glColor4d(1, 1, 1, 1); - BitmapRender(g_iXPos, - g_iYPos, - 64, //g_sCursorImage.m_iWidth, - 64, //g_sCursorImage.m_iHeight, - g_sCursorImage.m_iImageId); - - glDisable(GL_BLEND); - - //restore the previous projection matrix - glMatrixMode(GL_PROJECTION); - - glPopMatrix(); - - glPopAttrib(); -} // MenuRender - - -void MenuRun(void) -{ - struct messageq_s *message; - struct input_payload_keyboard *payload; - - message = messageq_get(MESSAGE_MENU); - if (message) { - payload = message->payload; - //printf("got a message! %c\n", (unsigned char)payload->key); - switch (payload->key) { - //default: - case ' ': - MenuNext(); - break; - case '0': - g_pCurMenu = &g_sMenuOff; - break; - case '1': - g_pCurMenu = &g_sMenuMain; - break; - case '2': - g_pCurMenu = &g_sMenuStart; - break; - case '3': - g_pCurMenu = &g_sMenuOptions; - break; - } - } -} - - -int MenuCollision(struct ButtonStruct *f_sButton, int f_iXPos, int f_iYPos) -{ - int l_bCollision; - int l_iButtonX, l_iButtonY; - int l_iButtonWidth, l_iButtonHeight; - - l_iButtonX = f_sButton->m_iXPos; - l_iButtonY = f_sButton->m_iYPos; - l_iButtonWidth = f_sButton->m_iWidth; - l_iButtonHeight = f_sButton->m_iHeight; - - l_bCollision = f_iXPos >= l_iButtonX; - l_bCollision &= f_iYPos >= l_iButtonY; - l_bCollision &= f_iXPos <= l_iButtonX + l_iButtonWidth; - l_bCollision &= f_iYPos <= l_iButtonY + l_iButtonHeight; - - if (l_bCollision) return TRUE; - return FALSE; - -} // MenuCollision - - -void MenuMouseClick(int f_iGlutButton, int f_iGlutState, int f_iXPos, int f_iYPos) -{ - int i = 0; - int l_iXPos, l_iYPos; - int l_iWidth, l_iHeight; - int l_iType, l_iId, l_iGroup; - struct ButtonStruct l_sButton; - - // button released - if (f_iGlutButton == GLUT_LEFT_BUTTON && f_iGlutState == GLUT_UP) - { - // post a button released event to all buttons - for (i; i < g_pCurMenu->m_iButtonCount; i++) - { - l_iType = g_pCurMenu->m_sButtons[i].m_iType; - ButtonRelease(&g_pCurMenu->m_sButtons[i]); - } - } - - // check if any button needs attention from the mouse - i = g_pCurMenu->m_iButtonCount; - for (i; i >= 0; i--) - { - l_sButton = g_pCurMenu->m_sButtons[i]; - l_iXPos = l_sButton.m_iXPos; - l_iYPos = l_sButton.m_iYPos; - l_iWidth = l_sButton.m_iWidth; - l_iHeight = l_sButton.m_iHeight; - l_iType = l_sButton.m_iType; - l_iId = l_sButton.m_iId; - l_iGroup = l_sButton.m_iGroup; - - if (MenuCollision(&l_sButton, f_iXPos, f_iYPos)) - { - // button pressed? - if (f_iGlutButton == GLUT_LEFT_BUTTON && f_iGlutState == GLUT_DOWN) - { - ButtonPress(&g_pCurMenu->m_sButtons[i]); - - if (l_iType == BUTTON_RADIO) - { - i = 0; - while (i < g_pCurMenu->m_iButtonCount) - { - - if (l_iId != g_pCurMenu->m_sButtons[i].m_iId && - l_iType == g_pCurMenu->m_sButtons[i].m_iType && - l_iGroup == g_pCurMenu->m_sButtons[i].m_iGroup) - { - ButtonDisable(&g_pCurMenu->m_sButtons[i]); - } - i++; - } - } - - return; - } - } - } - -} // MenuMouseClick - - -void MenuMouseMove(int f_iXPos, int f_iYPos) -{ - int i = 0; - struct ButtonStruct l_sButton; - - g_iXPos = f_iXPos; - g_iYPos = f_iYPos; - - // check if any button needs attention from the mouse - for (i; i < g_pCurMenu->m_iButtonCount; i++) - { - l_sButton = g_pCurMenu->m_sButtons[i]; - - if (MenuCollision(&l_sButton, f_iXPos, f_iYPos)) - { - ButtonEnter(&g_pCurMenu->m_sButtons[i]); - } - else // mouse leaves button - { - ButtonExit(&g_pCurMenu->m_sButtons[i]); - } - } - -} // MenuMouseMove - +#ifdef G_OS_WIN32
+ #define WIN32_LEAN_AND_MEAN 1
+ #include <windows.h>
+#else
+ #define FALSE 0
+ #define TRUE !FALSE
+#endif
+
+#include <string.h>
+#include <GL/glut.h>
+
+#include "message_queue.h"
+#include "menu_msg.h"
+
+#include "message_input.h"
+#include "menu.h"
+#include "button.h"
+#include "font.h"
+
+#define MENU_MAX_BUTTONS 16
+
+enum MenuState {
+ MENU_OFF,
+ MENU_MAIN,
+ MENU_START,
+ MENU_OPTIONS
+};
+
+struct MenuStruct {
+ enum MenuState m_iMenuId;
+ int m_iButtonCount;
+ struct ButtonStruct m_sButtons[MENU_MAX_BUTTONS];
+};
+
+struct MenuStruct g_sMenuOff; // definition of the menu when it's disabled (empty menu)
+struct MenuStruct g_sMenuMain; // definition of the main menu
+struct MenuStruct g_sMenuStart; // definition of the start menu
+struct MenuStruct g_sMenuOptions; // definition of the options menu
+struct MenuStruct *g_pCurMenu; // current menu
+
+struct BitmapStruct g_sCursorImage; // bitmap struct of the cursor
+
+int g_iWinWidth;
+int g_iWinHeight;
+
+int g_iXPos; // last cursor pos
+int g_iYPos;
+
+
+void MenuEnableGroup(int f_iGroup)
+{
+ struct ButtonStruct l_sButton;
+ int l_iType, l_iGroup;
+ int i = 0;
+
+ // enable first radio button in this group
+ while (i < g_pCurMenu->m_iButtonCount)
+ {
+ l_sButton = g_pCurMenu->m_sButtons[i];
+ l_iType = l_sButton.m_iType;
+ l_iGroup = l_sButton.m_iGroup;
+
+ if (l_iType == BUTTON_RADIO && l_iGroup == f_iGroup)
+ {
+ ButtonEnable(&g_pCurMenu->m_sButtons[i]);
+ return;
+ }
+
+ i++;
+ }
+
+} // MenuEnableGroup
+
+
+void MenuAddButton(int f_dXPos, int f_dYPos, int f_dWidth, int f_dHeight, char *f_pcTitle, int f_iType, int f_iGroup, void (*f_fpFunc)(void))
+{
+ int i = g_pCurMenu->m_iButtonCount;
+
+ if (i > MENU_MAX_BUTTONS - 1)
+ {
+ // return
+ }
+ else
+ {
+ // create the button with the right parameters
+ g_pCurMenu->m_sButtons[i] = ButtonCreate(f_dXPos, f_dYPos, f_dWidth, f_dHeight, f_pcTitle, f_iType, f_iGroup, i, f_fpFunc);
+ g_pCurMenu->m_iButtonCount = i + 1;
+ }
+} // MenuAddButton
+
+
+void MenuAddLabel(int f_dXPos, int f_dYPos, char *f_pcTitle)
+{
+ MenuAddButton(f_dXPos, f_dYPos, 0, 0, f_pcTitle, BUTTON_LABEL, BUTTON_NO_GROUP, NULL);
+} //MenuAddLabel
+
+
+void MenuClear(void)
+{
+ g_pCurMenu->m_iButtonCount = 0;
+ memset(&g_pCurMenu->m_sButtons, 0, sizeof(g_pCurMenu->m_sButtons));
+
+} // MenuClear
+
+
+void MenuBuild (void)
+{
+ int l_iMenuId = g_pCurMenu->m_iMenuId;
+
+ switch (l_iMenuId)
+ {
+ default:
+ case MENU_OFF:
+ // no buttons
+ break;
+
+ case MENU_MAIN:
+ MenuAddLabel(200, 150, "Press A+B to begin");
+ break;
+
+ case MENU_START:
+ MenuAddLabel(50, 50, "Headtracking");
+ MenuAddButton(150, 100, 64, 64, "On", BUTTON_RADIO, BUTTON_GROUP1, NULL);
+ MenuAddButton(350, 100, 64, 64, "Off", BUTTON_RADIO, BUTTON_GROUP1, NULL);
+ MenuEnableGroup(BUTTON_GROUP1);
+
+ MenuAddLabel(50, 250, "Stereo vision");
+ MenuAddButton(150, 300, 64, 64, "On", BUTTON_RADIO, BUTTON_GROUP2, NULL);
+ MenuAddButton(350, 300, 64, 64, "Off", BUTTON_RADIO, BUTTON_GROUP2, NULL);
+ MenuAddButton(350, 400, 256, 64, "Next", BUTTON_CLICK, BUTTON_NO_GROUP, MenuPostMessagePause);
+ MenuEnableGroup(BUTTON_GROUP2);
+
+ //MenuAddButton(50, 350, 0, 0, "Box size", BUTTON_LABEL, BUTTON_NO_GROUP, NULL);
+ //MenuAddButton(50, 400, 64, 64, "Small", BUTTON_RADIO, BUTTON_GROUP3, NULL);
+ //MenuAddButton(150, 400, 64, 64, "Medium", BUTTON_RADIO, BUTTON_GROUP3, NULL);
+ //MenuAddButton(250, 400, 64, 64, "Large", BUTTON_RADIO, BUTTON_GROUP3, NULL);
+ //MenuEnableGroup(BUTTON_GROUP3);
+ break;
+
+ case MENU_OPTIONS:
+ MenuAddButton(250, 150, 250, 64, "Abort", BUTTON_CLICK, BUTTON_NO_GROUP, MenuNext);
+ MenuAddButton(250, 250, 250, 64, "Recalibrate", BUTTON_CLICK, BUTTON_NO_GROUP, MenuNext);
+ MenuEnableGroup(BUTTON_GROUP1);
+ break;
+ }
+
+} // MenuBuild
+
+
+void MenuNext(void)
+{
+ int l_iMenuId = g_pCurMenu->m_iMenuId;
+
+ l_iMenuId = (l_iMenuId + 1) % 4;
+
+ switch (l_iMenuId)
+ {
+ default:
+ case MENU_OFF: g_pCurMenu = &g_sMenuOff; break;
+ case MENU_MAIN: g_pCurMenu = &g_sMenuMain; break;
+ case MENU_START: g_pCurMenu = &g_sMenuStart; break;
+ case MENU_OPTIONS: g_pCurMenu = &g_sMenuOptions; break;
+ }
+
+} // MenuNext
+
+
+void MenuInit(int f_iWinWidth, int f_iWinHeight)
+{
+ // init menu props
+ g_iWinWidth = f_iWinWidth;
+ g_iWinHeight = f_iWinHeight;
+ g_iXPos = -100;
+ g_iYPos = -100;
+
+ // init main off
+ g_sMenuOff.m_iMenuId = MENU_OFF;
+ g_pCurMenu = &g_sMenuOff;
+ MenuBuild();
+
+ // init main menu
+ g_sMenuMain.m_iMenuId = MENU_MAIN;
+ g_pCurMenu = &g_sMenuMain;
+ MenuBuild();
+
+ // init start menu
+ g_sMenuStart.m_iMenuId = MENU_START;
+ g_pCurMenu = &g_sMenuStart;
+ MenuBuild();
+
+ // init options menu
+ g_sMenuOptions.m_iMenuId = MENU_OPTIONS;
+ g_pCurMenu = &g_sMenuOptions;
+ MenuBuild();
+
+ // init font
+ FontInit(f_iWinWidth, f_iWinHeight);
+
+ //g_pCurMenu = &g_sMenuOff;
+ g_pCurMenu = &g_sMenuMain;
+
+ // load cursor image
+ g_sCursorImage = BitmapLoad("img/cursor.bmp");
+
+} // MenuInit
+
+
+void MenuRender(void)
+{
+ int i = 0;
+
+ glClearColor(0.9, 0.9, 0.9, 1);
+
+ glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_TEXTURE_2D);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+
+ glLoadIdentity();
+ glOrtho(0, g_iWinWidth, g_iWinHeight, 0, 0, 1);
+ glMatrixMode(GL_MODELVIEW);
+
+ glEnable(GL_BLEND);
+
+ if (g_pCurMenu->m_iMenuId != MENU_OFF)
+ {
+ glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
+
+ glColor3f(0.6, 0.6, 0.7);
+ glBegin(GL_QUADS);
+ glVertex2i(0, 0);
+ glVertex2i(0, g_iWinHeight);
+ glVertex2i(g_iWinWidth, g_iWinHeight);
+ glVertex2i(g_iWinWidth, 0);
+ glEnd();
+ }
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ // render the buttons of the current menu
+ for (i; i < g_pCurMenu->m_iButtonCount; i++)
+ {
+ glColor4d(1, 1, 1, 1);
+ ButtonRender(&g_pCurMenu->m_sButtons[i]);
+ }
+
+ if (g_pCurMenu->m_iMenuId != MENU_OFF)
+ {
+ // render cursor
+ glColor4d(1, 1, 1, 1);
+ BitmapRender(g_iXPos,
+ g_iYPos,
+ 64, //g_sCursorImage.m_iWidth,
+ 64, //g_sCursorImage.m_iHeight,
+ g_sCursorImage.m_iImageId);
+ }
+
+ glDisable(GL_BLEND);
+
+ //restore the previous projection matrix
+ glMatrixMode(GL_PROJECTION);
+
+ glPopMatrix();
+
+ glPopAttrib();
+} // MenuRender
+
+
+void MenuProcessMessage(void)
+{
+ struct messageq_s *message;
+ struct input_payload_wiimote *l_pMsg;
+ int l_iXPos, l_iYPos;
+ int l_iWidth, l_iHeight;
+ int i = 0;
+
+ message = messageq_get(MESSAGE_MENU);
+ if (message)
+ {
+ switch(message->sender)
+ {
+ case MESSAGE_INPUT_KEYBOARD:
+ break;
+ case MESSAGE_INPUT_MOUSE:
+ break;
+ case MESSAGE_INPUT_WIIMOTE:
+ l_pMsg = (struct input_payload_wiimote*)message->payload;
+
+ switch (g_pCurMenu->m_iMenuId)
+ {
+ case MENU_MAIN:
+ if (l_pMsg->btns & WIIMOTE_BUTTON_A && l_pMsg->btns & WIIMOTE_BUTTON_B)
+ {
+ MenuNext();
+ }
+ break;
+
+ default:
+ if (l_pMsg->posDataValid)
+ {
+ l_iWidth = glutGet(GLUT_WINDOW_WIDTH);
+ l_iHeight = glutGet(GLUT_WINDOW_HEIGHT);
+ l_iXPos = l_pMsg->relX * l_iWidth;
+ l_iYPos = l_iHeight - (l_pMsg->relY * l_iHeight);
+
+ if (l_pMsg->btns & WIIMOTE_BUTTON_A)
+ {
+ MenuMouseClick(GLUT_LEFT_BUTTON, GLUT_DOWN, l_iXPos, l_iYPos);
+ }
+ else if (l_pMsg->btnsUp & WIIMOTE_BUTTON_A)
+ {
+ MenuMouseClick(GLUT_LEFT_BUTTON, GLUT_UP, l_iXPos, l_iYPos);
+ }
+ else
+ {
+ MenuMouseMove(l_iXPos, l_iYPos);
+ }
+ }
+ break;
+ break;
+ }
+ break;
+ }
+ }
+}
+
+
+int MenuCollision(struct ButtonStruct *f_sButton, int f_iXPos, int f_iYPos)
+{
+ int l_bCollision;
+ int l_iButtonX, l_iButtonY;
+ int l_iButtonWidth, l_iButtonHeight;
+
+ l_iButtonX = f_sButton->m_iXPos;
+ l_iButtonY = f_sButton->m_iYPos;
+ l_iButtonWidth = f_sButton->m_iWidth;
+ l_iButtonHeight = f_sButton->m_iHeight;
+
+ l_bCollision = f_iXPos >= l_iButtonX;
+ l_bCollision &= f_iYPos >= l_iButtonY;
+ l_bCollision &= f_iXPos <= l_iButtonX + l_iButtonWidth;
+ l_bCollision &= f_iYPos <= l_iButtonY + l_iButtonHeight;
+
+ if (l_bCollision) return TRUE;
+ return FALSE;
+
+} // MenuCollision
+
+
+void MenuMouseClick(int f_iGlutButton, int f_iGlutState, int f_iXPos, int f_iYPos)
+{
+ int i = 0;
+ int l_iType, l_iId, l_iGroup;
+ struct ButtonStruct l_sButton;
+
+ // button released
+ if (f_iGlutButton == GLUT_LEFT_BUTTON && f_iGlutState == GLUT_UP)
+ {
+ // post a button released event to all buttons
+ for (i; i < g_pCurMenu->m_iButtonCount; i++)
+ {
+ l_iType = g_pCurMenu->m_sButtons[i].m_iType;
+ ButtonRelease(&g_pCurMenu->m_sButtons[i]);
+
+ if (MenuCollision(&g_pCurMenu->m_sButtons[i], f_iXPos, f_iYPos))
+ {
+ ButtonExecute(&g_pCurMenu->m_sButtons[i]);
+ }
+ }
+ }
+
+ // check if any button needs attention from the mouse
+ i = g_pCurMenu->m_iButtonCount;
+ for (i; i >= 0; i--)
+ {
+ l_sButton = g_pCurMenu->m_sButtons[i];
+ l_iType = l_sButton.m_iType;
+ l_iId = l_sButton.m_iId;
+ l_iGroup = l_sButton.m_iGroup;
+
+ if (MenuCollision(&l_sButton, f_iXPos, f_iYPos))
+ {
+ // button pressed?
+ if (f_iGlutButton == GLUT_LEFT_BUTTON && f_iGlutState == GLUT_DOWN)
+ {
+ ButtonPress(&g_pCurMenu->m_sButtons[i]);
+
+ if (l_iType == BUTTON_RADIO)
+ {
+ i = 0;
+ while (i < g_pCurMenu->m_iButtonCount)
+ {
+ if (l_iId != g_pCurMenu->m_sButtons[i].m_iId &&
+ l_iType == g_pCurMenu->m_sButtons[i].m_iType &&
+ l_iGroup == g_pCurMenu->m_sButtons[i].m_iGroup)
+ {
+ ButtonDisable(&g_pCurMenu->m_sButtons[i]);
+ }
+ i++;
+ }
+ }
+
+ return;
+ }
+ }
+ }
+
+} // MenuMouseClick
+
+
+void MenuMouseMove(int f_iXPos, int f_iYPos)
+{
+ int i = 0;
+ struct ButtonStruct l_sButton;
+
+ g_iXPos = f_iXPos;
+ g_iYPos = f_iYPos;
+
+ // check if any button needs attention from the mouse
+ for (i; i < g_pCurMenu->m_iButtonCount; i++)
+ {
+ l_sButton = g_pCurMenu->m_sButtons[i];
+
+ if (MenuCollision(&l_sButton, f_iXPos, f_iYPos))
+ {
+ ButtonEnter(&g_pCurMenu->m_sButtons[i]);
+ }
+ else // mouse leaves button
+ {
+ ButtonExit(&g_pCurMenu->m_sButtons[i]);
+ }
+ }
+
+} // MenuMouseMove
\ No newline at end of file diff --git a/matchblox/menu/menu.h b/matchblox/menu/menu.h index 656d259..6a54332 100644 --- a/matchblox/menu/menu.h +++ b/matchblox/menu/menu.h @@ -9,11 +9,10 @@ extern "C" { void MenuNext(void); void MenuInit(int f_iWinWidth, int f_iWinHeight); void MenuRender(void); -void MenuRun(void); +void MenuProcessMessage(void); void MenuMouseClick(int button, int state, int x, int y); void MenuMouseMove(int x, int y); - #ifdef __cplusplus } #endif diff --git a/matchblox/menu/menu_msg.c b/matchblox/menu/menu_msg.c new file mode 100644 index 0000000..3a84543 --- /dev/null +++ b/matchblox/menu/menu_msg.c @@ -0,0 +1,63 @@ +#include "message_queue.h"
+#include "message_input.h"
+#include "menu_msg.h"
+
+void MenuPostMessage(struct menu_payload payload)
+{
+ struct messageq_s message;
+
+ message.recipient = MESSAGE_RENDERER;
+ message.sender = MESSAGE_MENU;
+ message.payload = &payload;
+ message.payload_size = sizeof(struct menu_payload);
+ messageq_send(&message);
+
+} // MenuPostMessage
+
+
+void MenuPostMessagePause(void)
+{
+ struct menu_payload payload;
+
+ payload.action = ACTION_PAUSE;
+ payload.gamemode = 0;
+
+ MenuPostMessage(payload);
+
+} // MenuPostMessagePause
+
+
+void MenuPostMessageResume(void)
+{
+ struct menu_payload payload;
+
+ payload.action = ACTION_RESUME;
+ payload.gamemode = 0;
+
+ MenuPostMessage(payload);
+
+} // MenuPostMessageResume
+
+
+void MenuPostMessageStart(void)
+{
+ struct menu_payload payload;
+
+ payload.action = ACTION_START;
+ payload.gamemode = 0;
+
+ MenuPostMessage(payload);
+
+} // MenuPostMessageStart
+
+
+void MenuPostMessageAbort(void)
+{
+ struct menu_payload payload;
+
+ payload.action = ACTION_ABORT;
+ payload.gamemode = 0;
+
+ MenuPostMessage(payload);
+
+} // MenuPostMessageAbort
\ No newline at end of file diff --git a/matchblox/menu/menu_msg.h b/matchblox/menu/menu_msg.h new file mode 100644 index 0000000..15dd423 --- /dev/null +++ b/matchblox/menu/menu_msg.h @@ -0,0 +1,23 @@ +#ifndef _CMENU_MSG_H
+#define _CMENU_MSG_H
+
+struct menu_payload
+{
+ int action;
+ int gamemode;
+};
+
+enum game_actions
+{
+ ACTION_START = 0x0001,
+ ACTION_ABORT = 0x0002,
+ ACTION_PAUSE = 0x0004,
+ ACTION_RESUME = 0x0008
+};
+
+void MenuPostMessagePause(void);
+void MenuPostMessageResume(void);
+void MenuPostMessageStart(void);
+void MenuPostMessageAbort(void);
+
+#endif
\ No newline at end of file |