diff options
Diffstat (limited to 'matchblox/C_Box.cpp')
-rw-r--r-- | matchblox/C_Box.cpp | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/matchblox/C_Box.cpp b/matchblox/C_Box.cpp deleted file mode 100644 index 9bde3ff..0000000 --- a/matchblox/C_Box.cpp +++ /dev/null @@ -1,111 +0,0 @@ -#include <GL/glut.h> -#include <math.h> - -#include "C_Box.h" -#include "typedefs.h" - -C_Box::C_Box(const char *f_strFileName, - GLuint f_uiTexture, - MatProps_t f_Mat, - int f_iTilesX, int f_iTilesY, - C_3DObject *f_pTiles[5]) -: C_3DObject(f_strFileName, f_uiTexture, f_Mat), - m_pTiles(f_pTiles), m_iTilesX(f_iTilesX), - m_iTilesY(f_iTilesY) -{ - m_iNumTiles = m_iTilesX * m_iTilesY; - //create a new tiles layout array - m_iTilesLayout = new int[m_iNumTiles]; - - //calculate the tile size (this should be the same - //for all tile types) - BoundingBox_t l_BBox = m_pTiles[0]->GetBoundingBox(); - m_dTileSize = l_BBox.m_dRight - l_BBox.m_dLeft; - - //calculate the lower left tile position (in xz plane) - m_LowLeftTilePos = Vect3D_t(-m_dTileSize * (double)(m_iTilesX-1)/2.0, - 0.0, - m_dTileSize * (double)(m_iTilesY-1)/2.0); -} - -C_Box::~C_Box() -{ - delete [] m_iTilesLayout; -} - -void C_Box::RandomizeTiles() -{ - int l_iNumTiles = m_iTilesX * m_iTilesY; - - //first set the layout to all tiles with no hole - for (int i=0; i<l_iNumTiles; i++) - m_iTilesLayout[i] = 4; - - //add the four hole tiles - for (int i=0; i<4; i++) - { - //generate a random number in the range - //0 - (l_iNumTiles-1) - int pos = rand() % l_iNumTiles; - - //skip position in which we already inserted a hole - //type tile (type 4) - while (m_iTilesLayout[pos] != 4) - pos = (pos+1) % l_iNumTiles; - - //insert the hole tile in the free spot - m_iTilesLayout[pos] = i; - - //set the position for the hole tile relative to the box its position - int col = pos % m_iTilesX; - int row = pos / m_iTilesX; - - m_pTiles[i]->SetPos(m_LowLeftTilePos.x + (double)col * m_dTileSize, - 0.0, - m_LowLeftTilePos.z - (double)row * m_dTileSize); - } -} - -void C_Box::Render() -{ - // - glPushMatrix(); - - //apply transformation for box - TransRotateScale(); - - //render the box - C_3DObject::Render(); - - - //render the tiles - for(int x=0; x<m_iTilesX; x++) - for(int y=0; y<m_iTilesY; y++) - { - int l_iTileIndex = m_iTilesLayout[x + y*m_iTilesX]; - //check the tile - if (l_iTileIndex >= 0 && l_iTileIndex <= 3) - { - //tile with a hole - glPushMatrix(); - m_pTiles[l_iTileIndex]->TransRotateScale(); - m_pTiles[l_iTileIndex]->Render(); - glPopMatrix(); - } - else - { - //tile without a hole - //set the position - m_pTiles[4]->SetPos(m_LowLeftTilePos.x + (double)x * m_dTileSize, - 0.0, - m_LowLeftTilePos.z - (double)y * m_dTileSize); - glPushMatrix(); - m_pTiles[4]->TransRotateScale(); - m_pTiles[4]->Render(); - glPopMatrix(); - } - } - - glPopMatrix(); -} - |