From 9217fa992b918806f9c646ece23aa7751ebe8f4a Mon Sep 17 00:00:00 2001 From: Wilrik de Loose Date: Wed, 28 May 2008 07:25:05 +0000 Subject: new gametypes in db --- db_demo/sql/data/cr_data_gametype.sql | 48 +++++++++++++++++------------------ 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/db_demo/sql/data/cr_data_gametype.sql b/db_demo/sql/data/cr_data_gametype.sql index 61e95ff..94b227a 100644 --- a/db_demo/sql/data/cr_data_gametype.sql +++ b/db_demo/sql/data/cr_data_gametype.sql @@ -1,39 +1,39 @@ -- no headtracking / no stereo / no shadow -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (100, 100, 'f', 'f', 'f'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (101, 101, 'f', 'f', 'f'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (102, 102, 'f', 'f', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (8, 100, 'f', 'f', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (16, 101, 'f', 'f', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (24, 102, 'f', 'f', 'f'); -- with headtracking / no stereo / no shadow -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (103, 100, 't', 'f', 'f'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (104, 101, 't', 'f', 'f'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (105, 102, 't', 'f', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (9, 100, 't', 'f', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (17, 101, 't', 'f', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (25, 102, 't', 'f', 'f'); -- no headtracking / with stereo / no shadow -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (106, 100, 'f', 't', 'f'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (107, 101, 'f', 't', 'f'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (108, 102, 'f', 't', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (10, 100, 'f', 't', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (18, 101, 'f', 't', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (26, 102, 'f', 't', 'f'); -- with headtracking / with stereo / no shadow -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (109, 100, 't', 't', 'f'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (110, 101, 't', 't', 'f'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (111, 102, 't', 't', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (11, 100, 't', 't', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (19, 101, 't', 't', 'f'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (27, 102, 't', 't', 'f'); -- no headtracking / no stereo / with shadow -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (112, 100, 'f', 'f', 't'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (113, 101, 'f', 'f', 't'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (114, 102, 'f', 'f', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (12, 100, 'f', 'f', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (20, 101, 'f', 'f', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (28, 102, 'f', 'f', 't'); -- with headtracking / no stereo / with shadow -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (115, 100, 't', 'f', 't'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (116, 101, 't', 'f', 't'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (117, 102, 't', 'f', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (13, 100, 't', 'f', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (21, 101, 't', 'f', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (29, 102, 't', 'f', 't'); -- no headtracking / with stereo / with shadow -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (118, 100, 'f', 't', 't'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (119, 101, 'f', 't', 't'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (120, 102, 'f', 't', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (14, 100, 'f', 't', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (22, 101, 'f', 't', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (30, 102, 'f', 't', 't'); -- with headtracking / with stereo / with shadow -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (121, 100, 't', 't', 't'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (122, 101, 't', 't', 't'); -INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (123, 102, 't', 't', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (15, 100, 't', 't', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (23, 101, 't', 't', 't'); +INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (31, 102, 't', 't', 't'); -- cgit v0.12