From cd1881d9e3d38141d8c4f9d052134f15cd972a18 Mon Sep 17 00:00:00 2001 From: Maik Teurlings Date: Tue, 10 Jun 2008 19:59:41 +0000 Subject: --- report/chapter4.tex | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/report/chapter4.tex b/report/chapter4.tex index 1883b5f..3890216 100644 --- a/report/chapter4.tex +++ b/report/chapter4.tex @@ -1,2 +1,19 @@ \section{Conclusions} +In this section we'll give our conclusions of the project, although +we weren't enable to let persons experiment with our application, we +can drawn some conclusions of the project. + +\subsection{Head Tracking} +With the OpenGL library is't not difficult to make a good perspective +world. It can be done by mainly one function. The difficulty for the +head tracking was to cooperate good with the Nintendo Wii controller +and his sensor bar, which is being discussed in the problem section. +A disadvantage of using Wii controller is, the small angle of the +camera. To have a good moving space in which the camera can track the +dots, you must be on a long distance of the camera, and so the +screen. And for that you must have a big screen to have a nice view. +If you are to close to the camera, you easily move out of the range +and your head cannot be tracked anymore. + +\subsection{Stereo Vision} -- cgit v0.12