From f36dcf61684ea5fede2554011c4b32ce3be0afd9 Mon Sep 17 00:00:00 2001 From: Maik Teurlings Date: Wed, 11 Jun 2008 15:36:58 +0000 Subject: Hoofdlettersjit --- report/headtracking.tex | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/report/headtracking.tex b/report/headtracking.tex index f4954bb..cf2280a 100644 --- a/report/headtracking.tex +++ b/report/headtracking.tex @@ -9,14 +9,14 @@ truncated at the near plane, hence the name frustum. Only the things between in the pyramid between the near and far plane is visible from the viewpoint. In the figure below you see a scheme of the frustum. \begin {center} - \includegraphics[width=99.7mm]{img/frustumscheme.PNG} \\ + \includegraphics[width=99.7mm]{img/frustumscheme.png} \\ Figure \#\#: Frustum \\ \end {center} In the next figure you see the objects which can be viewed by the view point. The green object can be seen totally, the yellow partially and the red object can't be seen. \begin {center} - \includegraphics[width=81.5mm]{img/frustumobjects.PNG} \\ + \includegraphics[width=81.5mm]{img/frustumobjects.png} \\ Figure \#\#: Frustum \\ \end {center} If the viewpoint is moving, the frustum @@ -57,6 +57,6 @@ near clipping plane closer to the eye position, without changing the frustum. Below you see the demo application of the head tracking technique. \begin {center} - \includegraphics[width=100mm]{img/HeadTrackScreenShot.PNG} \\ + \includegraphics[width=100mm]{img/HeadTrackScreenShot.png} \\ Figure \#\#: The head track demo application \\ \end {center} -- cgit v0.12