From f36dcf61684ea5fede2554011c4b32ce3be0afd9 Mon Sep 17 00:00:00 2001
From: Maik Teurlings <mteur@gmx.net>
Date: Wed, 11 Jun 2008 15:36:58 +0000
Subject: Hoofdlettersjit

---
 report/headtracking.tex | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/report/headtracking.tex b/report/headtracking.tex
index f4954bb..cf2280a 100644
--- a/report/headtracking.tex
+++ b/report/headtracking.tex
@@ -9,14 +9,14 @@ truncated at the near plane, hence the name frustum. Only the things
 between in the pyramid between the near and far plane is visible from
 the viewpoint. In the figure below you see a scheme of the frustum.
 \begin {center}
-  \includegraphics[width=99.7mm]{img/frustumscheme.PNG} \\
+  \includegraphics[width=99.7mm]{img/frustumscheme.png} \\
   Figure \#\#: Frustum \\
 \end {center}
 In the next figure you see the objects which can be viewed by the
 view point. The green object can be seen totally, the yellow
 partially and the red object can't be seen.
 \begin {center}
-  \includegraphics[width=81.5mm]{img/frustumobjects.PNG} \\
+  \includegraphics[width=81.5mm]{img/frustumobjects.png} \\
   Figure \#\#: Frustum \\
 \end {center}
  If the viewpoint is moving, the frustum
@@ -57,6 +57,6 @@ near clipping plane closer to the eye position, without changing the
 frustum. Below you see the demo application of the head tracking
 technique.
 \begin {center}
-  \includegraphics[width=100mm]{img/HeadTrackScreenShot.PNG} \\
+  \includegraphics[width=100mm]{img/HeadTrackScreenShot.png} \\
   Figure \#\#: The head track demo application \\
 \end {center}
-- 
cgit v0.12

