#include "C_MatchBloxEngine.h" C_MatchBloxEngine::C_MatchBloxEngine(char *f_strModelPath, char *f_strLogFile) { } C_MatchBloxEngine::~C_MatchBloxEngine() { } GameResult C_MatchBloxEngine::GameStep(msgQueue &f_Queue) { } void C_MatchBloxEngine::Draw(unsigned int f_uiElapsedTime) { } bool C_MatchBloxEngine::NewGame(int f_iUserID, int f_iGameId) { return false; } bool C_MatchBloxEngine::StartGame() { return false; } bool C_MatchBloxEngine::Pause() { return false; } bool C_MatchBloxEngine::Resume() { return false; } bool C_MatchBloxEngine::Abort() { return false; }