-- no headtracking / no stereo / no shadow INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (8, 100, 'f', 'f', 'f'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (16, 101, 'f', 'f', 'f'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (24, 102, 'f', 'f', 'f'); -- with headtracking / no stereo / no shadow INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (9, 100, 't', 'f', 'f'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (17, 101, 't', 'f', 'f'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (25, 102, 't', 'f', 'f'); -- no headtracking / with stereo / no shadow INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (10, 100, 'f', 't', 'f'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (18, 101, 'f', 't', 'f'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (26, 102, 'f', 't', 'f'); -- with headtracking / with stereo / no shadow INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (11, 100, 't', 't', 'f'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (19, 101, 't', 't', 'f'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (27, 102, 't', 't', 'f'); -- no headtracking / no stereo / with shadow INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (12, 100, 'f', 'f', 't'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (20, 101, 'f', 'f', 't'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (28, 102, 'f', 'f', 't'); -- with headtracking / no stereo / with shadow INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (13, 100, 't', 'f', 't'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (21, 101, 't', 'f', 't'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (29, 102, 't', 'f', 't'); -- no headtracking / with stereo / with shadow INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (14, 100, 'f', 't', 't'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (22, 101, 'f', 't', 't'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (30, 102, 'f', 't', 't'); -- with headtracking / with stereo / with shadow INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (15, 100, 't', 't', 't'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (23, 101, 't', 't', 't'); INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (31, 102, 't', 't', 't');