#include "C_Log.h" C_Log::C_Log(char *f_strFileName) { } C_Log::~C_Log() { } bool C_Log::LogNewSession(int f_iUserID, int f_iGameID) { return true; } bool C_Log::LogSessionTurn(int f_iUserID, int f_iGameID, int f_iBlockNr, int HolePos, unsigned int f_uiTime) { return true; } bool C_Log::LogSessionTotals(int f_iUserID, int f_iGameID, unsigned int f_uiTotalTime) { return true; }