#ifndef C_LOG_HEADER_FILE #define C_LOG_HEADER_FILE class C_Log { public: C_Log(char *f_strFileName); ~C_Log(); bool LogNewSession(int f_iUserID, int f_iGameID); bool LogSessionTurn(int f_iUserID, int f_iGameID, int f_iBlockNr, int HolePos, unsigned int f_uiTime); bool LogSessionTotals(int f_iUserID, int f_iGameID, unsigned int f_uiTotalTime); private: // FILE *m_pLogFile; }; #endif //C_LOG_HEADER_FILE