#ifndef _CMENU_MSG_H #define _CMENU_MSG_H struct menu_payload { int action; int gamemode; }; enum game_actions { ACTION_START = 0x0001, ACTION_ABORT = 0x0002, ACTION_PAUSE = 0x0004, ACTION_RESUME = 0x0008 }; void MenuPostMessagePause(void); void MenuPostMessageResume(void); void MenuPostMessageStart(void); void MenuPostMessageAbort(void); #endif