\section{Introduction} For the master course Interactive Virtual Environments (2IV55), group 7 chose to create an experiment using the Nintendo Wii remote. This short proposal will give an overview of the project and its organization. % \subsection{Group members} % Group 7 consists of four CSE students: % \begin{itemize} % \item Dennis Peeten (0571361) % \item Maik Teurlings (0591600) % \item Oliver Schinagl (0580852) % \item Wilrik De Loose (0601583) % \end{itemize} \subsection{Problem} The sense of depth when using an input device with 3D mouse functionality like the Wii remote, feels sometimes awkward and unnatural. To overcome this handicap, group 7 defined an experiment. The results should give an insight in the usability of such an 3D input device. \subsection{Approach} The users participating in the experiment will do a number of simple tests. The goal is to put a set of 10 basic shapes as quickly as possible in the corresponding holes. A Wii remote is used to locate a block above a hole and then put it into the box. \\ For this experiment, a second Wii remote is going to keep track of the user's eyes. This makes it possible to track the head movement and thus create the illusion of a virtual 3D environment. \\ A number of factors will play a role in the experiment: \begin{itemize} \item Head tracking (with/without) \item Stereo glasses red/blue (with/without) \item Depth of the field \item Shadow projection \end{itemize} \subsection{Evaluation} Each user will do the test a number of times. Each test can vary in the given factors. When all of the data is gathered, one may be able to see a relation between 3D navigation with and without head tracking, stereo vision and with different application settings.