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#include "message_queue.h"
#include "menu_msg.h"
#include "menu.h"

int g_iGameMode = GO_HEADTRACKING | GO_STEREOVISION;

void MenuPostMessage(struct menu_payload payload)
{
  struct messageq_s message;

  message.recipient = MESSAGE_RENDERER;
  message.sender = MESSAGE_MENU;
  message.payload = &payload;
  message.payload_size = sizeof(struct menu_payload);
  messageq_send(&message);

} // MenuPostMessage


void MenuPostMessagePause(void)
{
  struct menu_payload payload;

  payload.action = ACTION_PAUSE;
  payload.gamemode = 0;

  MenuPostMessage(payload);
  
} // MenuPostMessagePause


void MenuPostMessageResume(void)
{
  struct menu_payload payload;

  payload.action = ACTION_RESUME;
  payload.gamemode = 0;

  MenuPostMessage(payload);
  
} // MenuPostMessageResume


void MenuPostMessageStart(void)
{
  struct menu_payload payload;

  payload.action = ACTION_START;
  payload.gamemode = g_iGameMode;
  MenuOff();

  MenuPostMessage(payload);
  
} // MenuPostMessageStart


void MenuPostMessageAbort(void)
{
  struct menu_payload payload;

  payload.action = ACTION_ABORT;
  payload.gamemode = 0;
  MenuStart();

  MenuPostMessage(payload);
  
} // MenuPostMessageAbort

void MenuPostMessageRecalibrate(void)
{
  struct menu_payload payload;

  payload.action = ACTION_RECALIBRATE;
  payload.gamemode = 0;
  MenuStart();

  MenuPostMessage(payload);

} // MenuPostMessageRecalibrate

// setter voor game options
void MenuEnableHT(void)      { g_iGameMode |=  GO_HEADTRACKING; }
void MenuDisableHT(void)     { g_iGameMode &= ~GO_HEADTRACKING; }
void MenuEnableSV(void)      { g_iGameMode |=  GO_STEREOVISION; }
void MenuDisableSV(void)     { g_iGameMode &= ~GO_STEREOVISION; }
void MenuEnableShadow(void)  { g_iGameMode |=  GO_SHADOW;       }
void MenuDisableShadow(void) { g_iGameMode &= ~GO_SHADOW;       }
void MenuSetBoxSmall(void)   { g_iGameMode  = (g_iGameMode & 7) | 0 << 3; } // 0 << 3 == 0
void MenuSetBoxMedium(void)  { g_iGameMode  = (g_iGameMode & 7) | 1 << 3; } // 1 << 3 == 8
void MenuSetBoxLarge(void)   { g_iGameMode  = (g_iGameMode & 7) | 2 << 3; } // 2 << 3 == 16