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#include "message_queue.h"
#include "message_input.h"
#include "menu_msg.h"
#include "menu.h"
int g_iGameMode = GO_HEADTRACKING | GO_STEREOVISION;
void MenuPostMessage(struct menu_payload payload)
{
struct messageq_s message;
message.recipient = MESSAGE_RENDERER;
message.sender = MESSAGE_MENU;
message.payload = &payload;
message.payload_size = sizeof(struct menu_payload);
messageq_send(&message);
} // MenuPostMessage
void MenuPostMessagePause(void)
{
struct menu_payload payload;
payload.action = ACTION_PAUSE;
payload.gamemode = 0;
MenuPostMessage(payload);
} // MenuPostMessagePause
void MenuPostMessageResume(void)
{
struct menu_payload payload;
payload.action = ACTION_RESUME;
payload.gamemode = 0;
MenuPostMessage(payload);
} // MenuPostMessageResume
void MenuPostMessageStart(void)
{
struct menu_payload payload;
payload.action = ACTION_START;
payload.gamemode = g_iGameMode;
MenuOff();
MenuPostMessage(payload);
} // MenuPostMessageStart
void MenuPostMessageAbort(void)
{
struct menu_payload payload;
payload.action = ACTION_ABORT;
payload.gamemode = 0;
MenuPostMessage(payload);
} // MenuPostMessageAbort
// setter voor game options
void MenuEnableHT(void) { g_iGameMode |= GO_HEADTRACKING; }
void MenuDisableHT(void) { g_iGameMode &= ~GO_HEADTRACKING; }
void MenuEnableSV(void) { g_iGameMode |= GO_STEREOVISION; }
void MenuDisableSV(void) { g_iGameMode &= ~GO_STEREOVISION; }
void MenuEnableShadow(void) { g_iGameMode |= GO_SHADOW; }
void MenuDisableShadow(void) { g_iGameMode &= ~GO_SHADOW; }
void MenuSetBoxSmall(void) { g_iGameMode = (g_iGameMode & 8) | 0 << 3; } // 0 << 3 == 0
void MenuSetBoxMedium(void) { g_iGameMode = (g_iGameMode & 8) | 1 << 3; } // 1 << 3 == 8
void MenuSetBoxLarge(void) { g_iGameMode = (g_iGameMode & 8) | 2 << 3; } // 2 << 3 == 16
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