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#ifndef _CMENU_MSG_H
#define _CMENU_MSG_H
struct menu_payload
{
int action;
int gamemode;
};
enum game_actions
{
ACTION_START = 0x0001,
ACTION_ABORT = 0x0002,
ACTION_PAUSE = 0x0004,
ACTION_RESUME = 0x0008
};
void MenuPostMessagePause(void);
void MenuPostMessageResume(void);
void MenuPostMessageStart(void);
void MenuPostMessageAbort(void);
#endif
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