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diff --git a/Graphic_Equalizer_v1.0/doc/html/display_8hcc-source.html b/Graphic_Equalizer_v1.0/doc/html/display_8hcc-source.html new file mode 100644 index 0000000..6160bc7 --- /dev/null +++ b/Graphic_Equalizer_v1.0/doc/html/display_8hcc-source.html @@ -0,0 +1,310 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>Graphic Equalizer 2: C:/Project Marcel & Oliver/Graphic_Equalizer/src/display.hcc Source File</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.9.1 --> +<div class="qindex"><a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a></div> +<div class="nav"> +<a class="el" href="dir_000000.html">C:</a> / <a class="el" href="dir_000001.html">Project Marcel & Oliver</a> / <a class="el" href="dir_000002.html">Graphic_Equalizer</a> / <a class="el" href="dir_000004.html">src</a></div> +<h1>display.hcc</h1><a href="display_8hcc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001 +00019 <span class="comment">/*</span> +00020 <span class="comment"> * Set the Clock rate for this domain. 25.175 Mhz is required for the Video output.</span> +00021 <span class="comment"> */</span> +<a name="l00022"></a><a class="code" href="display_8hcc.html#a0">00022</a> <span class="preprocessor">#define PAL_TARGET_CLOCK_RATE 25175000</span> +00023 <span class="preprocessor"></span> +00024 <span class="comment">/******** System Includes *************/</span> +00025 <span class="preprocessor">#include <stdlib.hch></span> +00026 +00027 <span class="preprocessor">#include "pal_master.hch"</span> +00028 +00029 <span class="comment">/******** Application Includes ********/</span> +00030 <span class="preprocessor">#include "<a class="code" href="configuration_8hch.html">configuration.hch</a>"</span> +00031 <span class="preprocessor">#include "<a class="code" href="audio_8hch.html">audio.hch</a>"</span> +00032 <span class="preprocessor">#include "<a class="code" href="eventhandler__shared_8hch.html">eventhandler_shared.hch</a>"</span> +00033 <span class="preprocessor">#include "<a class="code" href="mouse__shared_8hch.html">mouse_shared.hch</a>"</span> +00034 <span class="preprocessor">#include "<a class="code" href="smartmedia__shared_8hch.html">smartmedia_shared.hch</a>"</span> +00035 <span class="preprocessor">#include "<a class="code" href="display__shared_8hch.html">display_shared.hch</a>"</span> +00036 <span class="preprocessor">#include "<a class="code" href="display_8hch.html">display.hch</a>"</span> +00037 +00038 <span class="preprocessor">#if HAVE_DEBUG</span> +00039 <span class="preprocessor"></span><span class="preprocessor"> #include "debug.hch"</span> +00040 <span class="preprocessor">#endif</span> +00041 <span class="preprocessor"></span> +00042 +00043 +00044 <span class="comment">/*</span> +00045 <span class="comment"> * Channel to notify others when new mousedata is available. If so</span> +00046 <span class="comment"> * Then mousedata struct is updated with shared data.</span> +00047 <span class="comment"> */</span> +<a name="l00048"></a><a class="code" href="eventhandler_8hcc.html#a0">00048</a> chan <span class="keywordtype">unsigned</span> 1 maskupdate_notification; +00049 +00050 +00051 +<a name="l00065"></a><a class="code" href="display_8hcc.html#a2">00065</a> <span class="keywordtype">void</span> <a class="code" href="display_8hcc.html#a2">display_main</a>(<a class="code" href="structskindata__t.html">skindata_t</a> *skindata, <a class="code" href="structaudiodata__t.html">audiodata_t</a> *audiodata, <a class="code" href="structevents__t.html">events_t</a> *events, <a class="code" href="structmousedata__t.html">mousedata_t</a> *mousedata) { +00066 <span class="comment">/*</span> +00067 <span class="comment"> * Setup macro's RAM/Video handles and to coordinate pixel writing.</span> +00068 <span class="comment"> */</span> +00069 macro expr CLOCKRATE = PAL_ACTUAL_CLOCK_RATE; +00070 macro expr VIDEOOUT = PalVideoOutOptimalCT(CLOCKRATE); +00071 macro expr RAM_BANK0 = PalPL2RAMCT(0); +00072 macro expr DW = PalPL2RAMGetMaxDataWidthCT(); +00073 macro expr AW = PalPL2RAMGetMaxAddressWidthCT(); +00074 macro expr VISIBLEX = PalVideoOutGetVisibleX(VIDEOOUT, CLOCKRATE); +00075 macro expr TOTALX = PalVideoOutGetTotalX(VIDEOOUT, CLOCKRATE); +00076 macro expr TOTALY = PalVideoOutGetTotalY(VIDEOOUT); +00077 macro expr SCANX = PalVideoOutGetX(VIDEOOUT); +00078 macro expr SCANY = PalVideoOutGetY(VIDEOOUT); +00079 +00080 <span class="keywordtype">unsigned</span> DW pixeldata; +00081 <span class="keywordtype">unsigned</span> 24 visual_graph_color; +00082 <span class="keywordtype">unsigned</span> AW address, address_offset; +00083 +00084 +00085 +00086 <span class="comment">/*</span> +00087 <span class="comment"> * If the passed button_state tells us the button is active, then we</span> +00088 <span class="comment"> * the button is 'on' and we draw it inverted. Otherwise we draw the</span> +00089 <span class="comment"> * area of the button normally.</span> +00090 <span class="comment"> */</span> +00091 macro proc draw_button(button_state) { +00092 <span class="keywordflow">if</span> (button_state == pixeldata[31:24]) { +00093 PalVideoOutWrite(VIDEOOUT, ~<a class="code" href="display_8hch.html#a1">PIXEL</a>); +00094 } <span class="keywordflow">else</span> { +00095 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); +00096 } +00097 } +00098 +00099 <span class="comment">/*</span> +00100 <span class="comment"> * Prime Rendering Pipeline to start where the skin starts.</span> +00101 <span class="comment"> */</span> +00102 PalPL2RAMSetReadAddress(RAM_BANK0, <a class="code" href="smartmedia__shared_8hch.html#a22">ADDRESS_SKIN_START</a>); +00103 +00104 <span class="comment">/*</span> +00105 <span class="comment"> * Run the following tasks indefinatly and in parallel</span> +00106 <span class="comment"> */</span> +00107 <span class="keywordflow">while</span> (TRUE) { +00108 par { +00109 <span class="comment">/*</span> +00110 <span class="comment"> * Before starting this loop we allready set the the</span> +00111 <span class="comment"> * address. Therefor we can start reading the</span> +00112 <span class="comment"> * previously set address and prepare the next address</span> +00113 <span class="comment"> * for the next cycle.</span> +00114 <span class="comment"> */</span> +00115 PalPL2RAMRead(RAM_BANK0, &pixeldata); +00116 PalPL2RAMSetReadAddress(RAM_BANK0, address_offset +address); +00117 +00118 <span class="comment">/*</span> +00119 <span class="comment"> */</span> +00120 <span class="keywordflow">switch</span> (events-><a class="code" href="structevents__t.html#o4">mode</a>) { +00121 <span class="keywordflow">case</span> <a class="code" href="eventhandler__shared_8hch.html#a2">MODE_HELP</a>: +00122 address_offset = ADDRESS_HELP_START; +00123 <span class="keywordflow">break</span>; +00124 <span class="keywordflow">case</span> <a class="code" href="eventhandler__shared_8hch.html#a3">MODE_GRAPH</a>: +00125 address_offset = ADDRESS_GRAPHMASK_START; +00126 <span class="keywordflow">break</span>; +00127 <span class="keywordflow">default</span>: +00128 address_offset = ADDRESS_SKIN_START; +00129 <span class="keywordflow">break</span>; +00130 } +00131 +00132 <span class="keywordflow">if</span> (<a class="code" href="eventhandler__shared_8hch.html#a3">MODE_GRAPH</a> == events-><a class="code" href="structevents__t.html#o4">mode</a>) { +00133 par { +00134 visual_graph_color = ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata->fft_info.read[pixeldata[31:24]]) << 1) @ ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata->fft_info.read[pixeldata[31:24]]) << -1) @ ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata->fft_info.read[pixeldata[31:24]]) << 0); +00135 PalVideoOutWrite(VIDEOOUT, 0 @ visual_graph_color); +00136 } +00137 } <span class="keywordflow">else</span> { +00138 <span class="comment">/*</span> +00139 <span class="comment"> * Determin what to draw where here. Every case has an</span> +00140 <span class="comment"> * if else statement comparing wether to draw something</span> +00141 <span class="comment"> * special or the background. Every specific drawing</span> +00142 <span class="comment"> * obviously only happens in the masked area.</span> +00143 <span class="comment"> */</span> +00144 <span class="keywordflow">switch</span> (pixeldata[31:24]) { +00145 <span class="comment">/*</span> +00146 <span class="comment"> */</span> +00147 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a1">AREA_WAVEFORM</a>: +00148 <span class="keywordflow">if</span> (SCANY == 0 @ skindata->area_waveform_bottom -(0 @ (audiodata->ifft_info.read[((SCANX -(0 @ skindata->area_waveform_left)) <-8)]))) { +00149 PalVideoOutWrite(VIDEOOUT, skindata->color_area_waveform); +00150 } <span class="keywordflow">else</span> { +00151 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); +00152 } +00153 <span class="keywordflow">break</span>; +00154 +00155 <span class="comment">/*</span> +00156 <span class="comment"> * Volume control over the Y-axis.</span> +00157 <span class="comment"> */</span> +00158 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a2">AREA_VOLUME_YAXIS</a>: +00159 <span class="comment">/*</span> +00160 <span class="comment"> * The volume_position stores the</span> +00161 <span class="comment"> * highest point of our bar. Every</span> +00162 <span class="comment"> * pixel after this point is drawn.</span> +00163 <span class="comment"> */</span> +00164 <span class="keywordflow">if</span> (SCANY >= 0 @ events-><a class="code" href="structevents__t.html#o2">volume_position</a>) { +00165 PalVideoOutWrite(VIDEOOUT, skindata->color_area_volume); +00166 } <span class="keywordflow">else</span> { +00167 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); +00168 } +00169 <span class="keywordflow">break</span>; +00170 +00171 <span class="comment">/*</span> +00172 <span class="comment"> * Spectrum Analyzer</span> +00173 <span class="comment"> */</span> +00174 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a3">AREA_SPECTRUM_ANALYZER</a>: +00175 <span class="comment">/*</span> +00176 <span class="comment"> * We draw every pixel that is smaller TODO</span> +00177 <span class="comment"> */</span> +00178 <span class="keywordflow">if</span> ((SCANY >= (0 @ skindata->area_spectrum_bottom) -(0 @ audiodata->fft_info.read[(SCANX -(0 @ skindata->area_spectrum_left))[9:2]])) && ((SCANX -(0 @ skindata->area_spectrum_left)) <- 2)) { +00179 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a4">PIXEL_SPECTRUM</a>); +00180 } <span class="keywordflow">else</span> { +00181 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); +00182 } +00183 <span class="keywordflow">break</span>; +00184 +00185 <span class="comment">/*</span> +00186 <span class="comment"> * Since all buttons are drawn equally, either</span> +00187 <span class="comment"> * we draw them normally or we inverse them, we</span> +00188 <span class="comment"> * can handle them almost equally.</span> +00189 <span class="comment"> */</span> +00190 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a7">BUTTON_PRESET_1</a>: <span class="comment">/* fall through */</span> +00191 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a8">BUTTON_PRESET_2</a>: <span class="comment">/* fall through */</span> +00192 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a9">BUTTON_PRESET_3</a>: <span class="comment">/* fall through */</span> +00193 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a10">BUTTON_PRESET_4</a>: <span class="comment">/* fall through */</span> +00194 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a11">BUTTON_PRESET_5</a>: <span class="comment">/* fall through */</span> +00195 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a12">BUTTON_PRESET_6</a>: +00196 <span class="comment">/*</span> +00197 <span class="comment"> * The active preset tells us what</span> +00198 <span class="comment"> * button is currently enabled. We must</span> +00199 <span class="comment"> * however not forget to add the preset</span> +00200 <span class="comment"> * button offset to possibly match it</span> +00201 <span class="comment"> * with the current mask.</span> +00202 <span class="comment"> */</span> +00203 draw_button((events-><a class="code" href="structevents__t.html#o1">active_preset</a> +<a class="code" href="display__shared_8hch.html#a7">BUTTON_PRESET_1</a>) <- 8); +00204 <span class="keywordflow">break</span>; +00205 +00206 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a15">BUTTON_PRECISE</a>: <span class="comment">/* fall through */</span> +00207 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a16">BUTTON_CONCAVE_HALF</a>: <span class="comment">/* fall through */</span> +00208 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a14">BUTTON_CONVEX_HALF</a>: <span class="comment">/* fall through */</span> +00209 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a17">BUTTON_CONCAVE_FULL</a>: <span class="comment">/* fall through */</span> +00210 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a13">BUTTON_CONVEX_FULL</a>: +00211 <span class="comment">/*</span> +00212 <span class="comment"> * equalizer mode tells us what button</span> +00213 <span class="comment"> * is currently enabled. By adding the</span> +00214 <span class="comment"> * equalizer mode button offset we can</span> +00215 <span class="comment"> * safley check wether it matches our</span> +00216 <span class="comment"> * mask.</span> +00217 <span class="comment"> */</span> +00218 draw_button((0 @ events-><a class="code" href="structevents__t.html#o5">equalizer_mode</a>) +<a class="code" href="display__shared_8hch.html#a15">BUTTON_PRECISE</a>); +00219 <span class="keywordflow">break</span>; +00220 +00221 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a4">BUTTON_LOG</a>: +00222 <span class="comment">/*</span> +00223 <span class="comment"> * </span> +00224 <span class="comment"> */</span> +00225 draw_button((0 @ audiodata-><a class="code" href="structaudiodata__t.html#o1">display_log</a>) +<a class="code" href="display__shared_8hch.html#a4">BUTTON_LOG</a>); +00226 <span class="keywordflow">break</span>; +00227 +00228 <span class="comment">/*</span> +00229 <span class="comment"> * The default case is split up into two parts</span> +00230 <span class="comment"> * actually. This is because we have 128 bands</span> +00231 <span class="comment"> * for the equalizer and thus as many mask</span> +00232 <span class="comment"> * entries. Since we don't want 128 identical</span> +00233 <span class="comment"> * cases we check wether the equalizer mask is</span> +00234 <span class="comment"> * currently active and if so draw it. If this</span> +00235 <span class="comment"> * is not the case we simply draw the</span> +00236 <span class="comment"> * background.</span> +00237 <span class="comment"> */</span> +00238 <span class="keywordflow">default</span>: +00239 <span class="comment">/* (pixeldata[31:24] <= AREA_EQUALIZER_MAX) && */</span> +00240 <span class="keywordflow">if</span> ((<a class="code" href="display__shared_8hch.html#a20">AREA_EQUALIZER_MIN</a> <= pixeldata[31:24]) && (!events-><a class="code" href="structevents__t.html#o6">locked_display</a>)) { +00241 <span class="keywordflow">if</span> ((SCANY == 0 @ events-><a class="code" href="structevents__t.html#o0">equalizer_display</a>[(pixeldata[31:24] -AREA_EQUALIZER_MIN) <- 7]) || ((SCANY +1) == 0 @ events-><a class="code" href="structevents__t.html#o0">equalizer_display</a>[(pixeldata[31:24] -AREA_EQUALIZER_MIN) <- 7])) { +00242 PalVideoOutWrite(VIDEOOUT, skindata->color_equalizer); +00243 } <span class="keywordflow">else</span> { +00244 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); +00245 } +00246 } <span class="keywordflow">else</span> { +00247 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); +00248 } +00249 <span class="keywordflow">break</span>; +00250 } +00251 } +00252 +00253 <span class="comment">/*</span> +00254 <span class="comment"> * We compare our current X and Y scan positions of the</span> +00255 <span class="comment"> * output to the x and y data of the mouse. When those</span> +00256 <span class="comment"> * are equal we set the current mask to the mask stored</span> +00257 <span class="comment"> * in memory at that location. We then know what mask</span> +00258 <span class="comment"> * is to be used for events.</span> +00259 <span class="comment"> */</span> +00260 <span class="keywordflow">if</span> (<a class="code" href="mouse__shared_8hch.html#a2">MOUSE_UPDATED</a> == mousedata-><a class="code" href="structmousedata__t.html#o3">status</a>) { +00261 <span class="keywordflow">if</span> ((SCANX == 0 @ mousedata-><a class="code" href="structmousedata__t.html#o0">x</a>) && (SCANY == 0 @ mousedata-><a class="code" href="structmousedata__t.html#o1">y</a>)) { +00262 par { +00263 events-><a class="code" href="structevents__t.html#o3">mask</a> = pixeldata[31:24]; +00264 mousedata-><a class="code" href="structmousedata__t.html#o3">status</a> = MOUSE_NOT_UPDATED; +00265 <a class="code" href="display_8hcc.html#a1">maskupdate_notification</a> ! MOUSE_UPDATED; +00266 } +00267 } <span class="keywordflow">else</span> { +00268 delay; +00269 } +00270 } <span class="keywordflow">else</span> { +00271 delay; +00272 } +00273 +00274 <span class="comment">/*</span> +00275 <span class="comment"> * The current position of the screen can lay in an</span> +00276 <span class="comment"> * area called the blanking area. We don't have data</span> +00277 <span class="comment"> * for this area as it is not drawn. We therefor have</span> +00278 <span class="comment"> * to determin wether we are beyond the visible area of</span> +00279 <span class="comment"> * the screen, but before the end of the total width of</span> +00280 <span class="comment"> * the screen. Our pipeline consists of 5 total stages.</span> +00281 <span class="comment"> * Therefor we have to substract 5 pixels.</span> +00282 <span class="comment"> */</span> +00283 <span class="keywordflow">if</span> ((SCANX > (VISIBLEX - 5)) && (SCANX <= (TOTALX - 5))) { +00284 <span class="comment">/*</span> +00285 <span class="comment"> * We are in the blanking area of the screen.</span> +00286 <span class="comment"> * If we are on the last line, and thus last</span> +00287 <span class="comment"> * pixel we reset our address counter.</span> +00288 <span class="comment"> */</span> +00289 <span class="keywordflow">if</span> (SCANY == (TOTALY -1)) { +00290 <span class="comment">/*</span> +00291 <span class="comment"> * Reset our draw address counter to 0.</span> +00292 <span class="comment"> */</span> +00293 address = 0; +00294 } <span class="keywordflow">else</span> { +00295 <span class="comment">/*</span> +00296 <span class="comment"> * We have reached the end of the</span> +00297 <span class="comment"> * visible line, but not the end of</span> +00298 <span class="comment"> * the screen. Therefore do nothing.</span> +00299 <span class="comment"> */</span> +00300 delay; +00301 } +00302 } <span class="keywordflow">else</span> { +00303 <span class="comment">/*</span> +00304 <span class="comment"> * Increase the memory counter for each pixel</span> +00305 <span class="comment"> * drawn thus keeping the memory location in</span> +00306 <span class="comment"> * sync with the current pixel position.</span> +00307 <span class="comment"> */</span> +00308 address++; +00309 } +00310 } +00311 } +00312 } <span class="comment">/* --- display_main() --- */</span> +00313 +00314 +00315 +<a name="l00328"></a><a class="code" href="display_8hcc.html#a3">00328</a> <span class="keywordtype">void</span> <a class="code" href="display_8hcc.html#a3">reload_equalizer</a>(<a class="code" href="structevents__t.html">events_t</a> *events, <span class="keywordtype">unsigned</span> 4 *equalizer_levels) { +00329 <span class="keywordtype">unsigned</span> 7 equalizer_band; +00330 +00331 events-><a class="code" href="structevents__t.html#o6">locked_display</a> = TRUE; +00332 delay; +00333 <span class="keywordflow">do</span> { +00334 events-><a class="code" href="structevents__t.html#o0">equalizer_display</a>[equalizer_band] = <a class="code" href="eventhandler__shared_8hch.html#a9">equalizer_table_inv</a>[equalizer_levels[equalizer_band]]; +00335 equalizer_band++; +00336 } <span class="keywordflow">while</span> (equalizer_band); +00337 events-><a class="code" href="structevents__t.html#o6">locked_display</a> = FALSE; +00338 } <span class="comment">/* --- reload_equalizer() --- */</span> +</pre></div><hr size="1"><address style="align: right;"><small>Generated on Thu Dec 9 14:37:06 2004 for Graphic Equalizer 2 by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.3.9.1 </small></address> +</body> +</html> |