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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>Graphic Equalizer 2: C:/Project Marcel &amp; Oliver/Graphic_Equalizer/src/display.hcc Source File</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.9.1 -->
+<div class="qindex"><a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a></div>
+<div class="nav">
+<a class="el" href="dir_000000.html">C:</a>&nbsp;/&nbsp;<a class="el" href="dir_000001.html">Project Marcel &amp; Oliver</a>&nbsp;/&nbsp;<a class="el" href="dir_000002.html">Graphic_Equalizer</a>&nbsp;/&nbsp;<a class="el" href="dir_000004.html">src</a></div>
+<h1>display.hcc</h1><a href="display_8hcc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001
+00019 <span class="comment">/*</span>
+00020 <span class="comment"> * Set the Clock rate for this domain. 25.175 Mhz is required for the Video output.</span>
+00021 <span class="comment"> */</span>
+<a name="l00022"></a><a class="code" href="display_8hcc.html#a0">00022</a> <span class="preprocessor">#define PAL_TARGET_CLOCK_RATE 25175000</span>
+00023 <span class="preprocessor"></span>
+00024 <span class="comment">/******** System Includes *************/</span>
+00025 <span class="preprocessor">#include &lt;stdlib.hch&gt;</span>
+00026
+00027 <span class="preprocessor">#include "pal_master.hch"</span>
+00028
+00029 <span class="comment">/******** Application Includes ********/</span>
+00030 <span class="preprocessor">#include "<a class="code" href="configuration_8hch.html">configuration.hch</a>"</span>
+00031 <span class="preprocessor">#include "<a class="code" href="audio_8hch.html">audio.hch</a>"</span>
+00032 <span class="preprocessor">#include "<a class="code" href="eventhandler__shared_8hch.html">eventhandler_shared.hch</a>"</span>
+00033 <span class="preprocessor">#include "<a class="code" href="mouse__shared_8hch.html">mouse_shared.hch</a>"</span>
+00034 <span class="preprocessor">#include "<a class="code" href="smartmedia__shared_8hch.html">smartmedia_shared.hch</a>"</span>
+00035 <span class="preprocessor">#include "<a class="code" href="display__shared_8hch.html">display_shared.hch</a>"</span>
+00036 <span class="preprocessor">#include "<a class="code" href="display_8hch.html">display.hch</a>"</span>
+00037
+00038 <span class="preprocessor">#if HAVE_DEBUG</span>
+00039 <span class="preprocessor"></span><span class="preprocessor"> #include "debug.hch"</span>
+00040 <span class="preprocessor">#endif</span>
+00041 <span class="preprocessor"></span>
+00042
+00043
+00044 <span class="comment">/*</span>
+00045 <span class="comment"> * Channel to notify others when new mousedata is available. If so</span>
+00046 <span class="comment"> * Then mousedata struct is updated with shared data.</span>
+00047 <span class="comment"> */</span>
+<a name="l00048"></a><a class="code" href="eventhandler_8hcc.html#a0">00048</a> chan <span class="keywordtype">unsigned</span> 1 maskupdate_notification;
+00049
+00050
+00051
+<a name="l00065"></a><a class="code" href="display_8hcc.html#a2">00065</a> <span class="keywordtype">void</span> <a class="code" href="display_8hcc.html#a2">display_main</a>(<a class="code" href="structskindata__t.html">skindata_t</a> *skindata, <a class="code" href="structaudiodata__t.html">audiodata_t</a> *audiodata, <a class="code" href="structevents__t.html">events_t</a> *events, <a class="code" href="structmousedata__t.html">mousedata_t</a> *mousedata) {
+00066 <span class="comment">/*</span>
+00067 <span class="comment"> * Setup macro's RAM/Video handles and to coordinate pixel writing.</span>
+00068 <span class="comment"> */</span>
+00069 macro expr CLOCKRATE = PAL_ACTUAL_CLOCK_RATE;
+00070 macro expr VIDEOOUT = PalVideoOutOptimalCT(CLOCKRATE);
+00071 macro expr RAM_BANK0 = PalPL2RAMCT(0);
+00072 macro expr DW = PalPL2RAMGetMaxDataWidthCT();
+00073 macro expr AW = PalPL2RAMGetMaxAddressWidthCT();
+00074 macro expr VISIBLEX = PalVideoOutGetVisibleX(VIDEOOUT, CLOCKRATE);
+00075 macro expr TOTALX = PalVideoOutGetTotalX(VIDEOOUT, CLOCKRATE);
+00076 macro expr TOTALY = PalVideoOutGetTotalY(VIDEOOUT);
+00077 macro expr SCANX = PalVideoOutGetX(VIDEOOUT);
+00078 macro expr SCANY = PalVideoOutGetY(VIDEOOUT);
+00079
+00080 <span class="keywordtype">unsigned</span> DW pixeldata;
+00081 <span class="keywordtype">unsigned</span> 24 visual_graph_color;
+00082 <span class="keywordtype">unsigned</span> AW address, address_offset;
+00083
+00084
+00085
+00086 <span class="comment">/*</span>
+00087 <span class="comment"> * If the passed button_state tells us the button is active, then we</span>
+00088 <span class="comment"> * the button is 'on' and we draw it inverted. Otherwise we draw the</span>
+00089 <span class="comment"> * area of the button normally.</span>
+00090 <span class="comment"> */</span>
+00091 macro proc draw_button(button_state) {
+00092 <span class="keywordflow">if</span> (button_state == pixeldata[31:24]) {
+00093 PalVideoOutWrite(VIDEOOUT, ~<a class="code" href="display_8hch.html#a1">PIXEL</a>);
+00094 } <span class="keywordflow">else</span> {
+00095 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>);
+00096 }
+00097 }
+00098
+00099 <span class="comment">/*</span>
+00100 <span class="comment"> * Prime Rendering Pipeline to start where the skin starts.</span>
+00101 <span class="comment"> */</span>
+00102 PalPL2RAMSetReadAddress(RAM_BANK0, <a class="code" href="smartmedia__shared_8hch.html#a22">ADDRESS_SKIN_START</a>);
+00103
+00104 <span class="comment">/*</span>
+00105 <span class="comment"> * Run the following tasks indefinatly and in parallel</span>
+00106 <span class="comment"> */</span>
+00107 <span class="keywordflow">while</span> (TRUE) {
+00108 par {
+00109 <span class="comment">/*</span>
+00110 <span class="comment"> * Before starting this loop we allready set the the</span>
+00111 <span class="comment"> * address. Therefor we can start reading the</span>
+00112 <span class="comment"> * previously set address and prepare the next address</span>
+00113 <span class="comment"> * for the next cycle.</span>
+00114 <span class="comment"> */</span>
+00115 PalPL2RAMRead(RAM_BANK0, &amp;pixeldata);
+00116 PalPL2RAMSetReadAddress(RAM_BANK0, address_offset +address);
+00117
+00118 <span class="comment">/*</span>
+00119 <span class="comment"> */</span>
+00120 <span class="keywordflow">switch</span> (events-&gt;<a class="code" href="structevents__t.html#o4">mode</a>) {
+00121 <span class="keywordflow">case</span> <a class="code" href="eventhandler__shared_8hch.html#a2">MODE_HELP</a>:
+00122 address_offset = ADDRESS_HELP_START;
+00123 <span class="keywordflow">break</span>;
+00124 <span class="keywordflow">case</span> <a class="code" href="eventhandler__shared_8hch.html#a3">MODE_GRAPH</a>:
+00125 address_offset = ADDRESS_GRAPHMASK_START;
+00126 <span class="keywordflow">break</span>;
+00127 <span class="keywordflow">default</span>:
+00128 address_offset = ADDRESS_SKIN_START;
+00129 <span class="keywordflow">break</span>;
+00130 }
+00131
+00132 <span class="keywordflow">if</span> (<a class="code" href="eventhandler__shared_8hch.html#a3">MODE_GRAPH</a> == events-&gt;<a class="code" href="structevents__t.html#o4">mode</a>) {
+00133 par {
+00134 visual_graph_color = ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata-&gt;fft_info.read[pixeldata[31:24]]) &lt;&lt; 1) @ ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata-&gt;fft_info.read[pixeldata[31:24]]) &lt;&lt; -1) @ ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata-&gt;fft_info.read[pixeldata[31:24]]) &lt;&lt; 0);
+00135 PalVideoOutWrite(VIDEOOUT, 0 @ visual_graph_color);
+00136 }
+00137 } <span class="keywordflow">else</span> {
+00138 <span class="comment">/*</span>
+00139 <span class="comment"> * Determin what to draw where here. Every case has an</span>
+00140 <span class="comment"> * if else statement comparing wether to draw something</span>
+00141 <span class="comment"> * special or the background. Every specific drawing</span>
+00142 <span class="comment"> * obviously only happens in the masked area.</span>
+00143 <span class="comment"> */</span>
+00144 <span class="keywordflow">switch</span> (pixeldata[31:24]) {
+00145 <span class="comment">/*</span>
+00146 <span class="comment"> */</span>
+00147 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a1">AREA_WAVEFORM</a>:
+00148 <span class="keywordflow">if</span> (SCANY == 0 @ skindata-&gt;area_waveform_bottom -(0 @ (audiodata-&gt;ifft_info.read[((SCANX -(0 @ skindata-&gt;area_waveform_left)) &lt;-8)]))) {
+00149 PalVideoOutWrite(VIDEOOUT, skindata-&gt;color_area_waveform);
+00150 } <span class="keywordflow">else</span> {
+00151 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>);
+00152 }
+00153 <span class="keywordflow">break</span>;
+00154
+00155 <span class="comment">/*</span>
+00156 <span class="comment"> * Volume control over the Y-axis.</span>
+00157 <span class="comment"> */</span>
+00158 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a2">AREA_VOLUME_YAXIS</a>:
+00159 <span class="comment">/*</span>
+00160 <span class="comment"> * The volume_position stores the</span>
+00161 <span class="comment"> * highest point of our bar. Every</span>
+00162 <span class="comment"> * pixel after this point is drawn.</span>
+00163 <span class="comment"> */</span>
+00164 <span class="keywordflow">if</span> (SCANY &gt;= 0 @ events-&gt;<a class="code" href="structevents__t.html#o2">volume_position</a>) {
+00165 PalVideoOutWrite(VIDEOOUT, skindata-&gt;color_area_volume);
+00166 } <span class="keywordflow">else</span> {
+00167 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>);
+00168 }
+00169 <span class="keywordflow">break</span>;
+00170
+00171 <span class="comment">/*</span>
+00172 <span class="comment"> * Spectrum Analyzer</span>
+00173 <span class="comment"> */</span>
+00174 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a3">AREA_SPECTRUM_ANALYZER</a>:
+00175 <span class="comment">/*</span>
+00176 <span class="comment"> * We draw every pixel that is smaller TODO</span>
+00177 <span class="comment"> */</span>
+00178 <span class="keywordflow">if</span> ((SCANY &gt;= (0 @ skindata-&gt;area_spectrum_bottom) -(0 @ audiodata-&gt;fft_info.read[(SCANX -(0 @ skindata-&gt;area_spectrum_left))[9:2]])) &amp;&amp; ((SCANX -(0 @ skindata-&gt;area_spectrum_left)) &lt;- 2)) {
+00179 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a4">PIXEL_SPECTRUM</a>);
+00180 } <span class="keywordflow">else</span> {
+00181 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>);
+00182 }
+00183 <span class="keywordflow">break</span>;
+00184
+00185 <span class="comment">/*</span>
+00186 <span class="comment"> * Since all buttons are drawn equally, either</span>
+00187 <span class="comment"> * we draw them normally or we inverse them, we</span>
+00188 <span class="comment"> * can handle them almost equally.</span>
+00189 <span class="comment"> */</span>
+00190 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a7">BUTTON_PRESET_1</a>: <span class="comment">/* fall through */</span>
+00191 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a8">BUTTON_PRESET_2</a>: <span class="comment">/* fall through */</span>
+00192 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a9">BUTTON_PRESET_3</a>: <span class="comment">/* fall through */</span>
+00193 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a10">BUTTON_PRESET_4</a>: <span class="comment">/* fall through */</span>
+00194 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a11">BUTTON_PRESET_5</a>: <span class="comment">/* fall through */</span>
+00195 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a12">BUTTON_PRESET_6</a>:
+00196 <span class="comment">/*</span>
+00197 <span class="comment"> * The active preset tells us what</span>
+00198 <span class="comment"> * button is currently enabled. We must</span>
+00199 <span class="comment"> * however not forget to add the preset</span>
+00200 <span class="comment"> * button offset to possibly match it</span>
+00201 <span class="comment"> * with the current mask.</span>
+00202 <span class="comment"> */</span>
+00203 draw_button((events-&gt;<a class="code" href="structevents__t.html#o1">active_preset</a> +<a class="code" href="display__shared_8hch.html#a7">BUTTON_PRESET_1</a>) &lt;- 8);
+00204 <span class="keywordflow">break</span>;
+00205
+00206 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a15">BUTTON_PRECISE</a>: <span class="comment">/* fall through */</span>
+00207 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a16">BUTTON_CONCAVE_HALF</a>: <span class="comment">/* fall through */</span>
+00208 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a14">BUTTON_CONVEX_HALF</a>: <span class="comment">/* fall through */</span>
+00209 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a17">BUTTON_CONCAVE_FULL</a>: <span class="comment">/* fall through */</span>
+00210 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a13">BUTTON_CONVEX_FULL</a>:
+00211 <span class="comment">/*</span>
+00212 <span class="comment"> * equalizer mode tells us what button</span>
+00213 <span class="comment"> * is currently enabled. By adding the</span>
+00214 <span class="comment"> * equalizer mode button offset we can</span>
+00215 <span class="comment"> * safley check wether it matches our</span>
+00216 <span class="comment"> * mask.</span>
+00217 <span class="comment"> */</span>
+00218 draw_button((0 @ events-&gt;<a class="code" href="structevents__t.html#o5">equalizer_mode</a>) +<a class="code" href="display__shared_8hch.html#a15">BUTTON_PRECISE</a>);
+00219 <span class="keywordflow">break</span>;
+00220
+00221 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a4">BUTTON_LOG</a>:
+00222 <span class="comment">/*</span>
+00223 <span class="comment"> * </span>
+00224 <span class="comment"> */</span>
+00225 draw_button((0 @ audiodata-&gt;<a class="code" href="structaudiodata__t.html#o1">display_log</a>) +<a class="code" href="display__shared_8hch.html#a4">BUTTON_LOG</a>);
+00226 <span class="keywordflow">break</span>;
+00227
+00228 <span class="comment">/*</span>
+00229 <span class="comment"> * The default case is split up into two parts</span>
+00230 <span class="comment"> * actually. This is because we have 128 bands</span>
+00231 <span class="comment"> * for the equalizer and thus as many mask</span>
+00232 <span class="comment"> * entries. Since we don't want 128 identical</span>
+00233 <span class="comment"> * cases we check wether the equalizer mask is</span>
+00234 <span class="comment"> * currently active and if so draw it. If this</span>
+00235 <span class="comment"> * is not the case we simply draw the</span>
+00236 <span class="comment"> * background.</span>
+00237 <span class="comment"> */</span>
+00238 <span class="keywordflow">default</span>:
+00239 <span class="comment">/* (pixeldata[31:24] &lt;= AREA_EQUALIZER_MAX) &amp;&amp; */</span>
+00240 <span class="keywordflow">if</span> ((<a class="code" href="display__shared_8hch.html#a20">AREA_EQUALIZER_MIN</a> &lt;= pixeldata[31:24]) &amp;&amp; (!events-&gt;<a class="code" href="structevents__t.html#o6">locked_display</a>)) {
+00241 <span class="keywordflow">if</span> ((SCANY == 0 @ events-&gt;<a class="code" href="structevents__t.html#o0">equalizer_display</a>[(pixeldata[31:24] -AREA_EQUALIZER_MIN) &lt;- 7]) || ((SCANY +1) == 0 @ events-&gt;<a class="code" href="structevents__t.html#o0">equalizer_display</a>[(pixeldata[31:24] -AREA_EQUALIZER_MIN) &lt;- 7])) {
+00242 PalVideoOutWrite(VIDEOOUT, skindata-&gt;color_equalizer);
+00243 } <span class="keywordflow">else</span> {
+00244 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>);
+00245 }
+00246 } <span class="keywordflow">else</span> {
+00247 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>);
+00248 }
+00249 <span class="keywordflow">break</span>;
+00250 }
+00251 }
+00252
+00253 <span class="comment">/*</span>
+00254 <span class="comment"> * We compare our current X and Y scan positions of the</span>
+00255 <span class="comment"> * output to the x and y data of the mouse. When those</span>
+00256 <span class="comment"> * are equal we set the current mask to the mask stored</span>
+00257 <span class="comment"> * in memory at that location. We then know what mask</span>
+00258 <span class="comment"> * is to be used for events.</span>
+00259 <span class="comment"> */</span>
+00260 <span class="keywordflow">if</span> (<a class="code" href="mouse__shared_8hch.html#a2">MOUSE_UPDATED</a> == mousedata-&gt;<a class="code" href="structmousedata__t.html#o3">status</a>) {
+00261 <span class="keywordflow">if</span> ((SCANX == 0 @ mousedata-&gt;<a class="code" href="structmousedata__t.html#o0">x</a>) &amp;&amp; (SCANY == 0 @ mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a>)) {
+00262 par {
+00263 events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> = pixeldata[31:24];
+00264 mousedata-&gt;<a class="code" href="structmousedata__t.html#o3">status</a> = MOUSE_NOT_UPDATED;
+00265 <a class="code" href="display_8hcc.html#a1">maskupdate_notification</a> ! MOUSE_UPDATED;
+00266 }
+00267 } <span class="keywordflow">else</span> {
+00268 delay;
+00269 }
+00270 } <span class="keywordflow">else</span> {
+00271 delay;
+00272 }
+00273
+00274 <span class="comment">/*</span>
+00275 <span class="comment"> * The current position of the screen can lay in an</span>
+00276 <span class="comment"> * area called the blanking area. We don't have data</span>
+00277 <span class="comment"> * for this area as it is not drawn. We therefor have</span>
+00278 <span class="comment"> * to determin wether we are beyond the visible area of</span>
+00279 <span class="comment"> * the screen, but before the end of the total width of</span>
+00280 <span class="comment"> * the screen. Our pipeline consists of 5 total stages.</span>
+00281 <span class="comment"> * Therefor we have to substract 5 pixels.</span>
+00282 <span class="comment"> */</span>
+00283 <span class="keywordflow">if</span> ((SCANX &gt; (VISIBLEX - 5)) &amp;&amp; (SCANX &lt;= (TOTALX - 5))) {
+00284 <span class="comment">/*</span>
+00285 <span class="comment"> * We are in the blanking area of the screen.</span>
+00286 <span class="comment"> * If we are on the last line, and thus last</span>
+00287 <span class="comment"> * pixel we reset our address counter.</span>
+00288 <span class="comment"> */</span>
+00289 <span class="keywordflow">if</span> (SCANY == (TOTALY -1)) {
+00290 <span class="comment">/*</span>
+00291 <span class="comment"> * Reset our draw address counter to 0.</span>
+00292 <span class="comment"> */</span>
+00293 address = 0;
+00294 } <span class="keywordflow">else</span> {
+00295 <span class="comment">/*</span>
+00296 <span class="comment"> * We have reached the end of the</span>
+00297 <span class="comment"> * visible line, but not the end of</span>
+00298 <span class="comment"> * the screen. Therefore do nothing.</span>
+00299 <span class="comment"> */</span>
+00300 delay;
+00301 }
+00302 } <span class="keywordflow">else</span> {
+00303 <span class="comment">/*</span>
+00304 <span class="comment"> * Increase the memory counter for each pixel</span>
+00305 <span class="comment"> * drawn thus keeping the memory location in</span>
+00306 <span class="comment"> * sync with the current pixel position.</span>
+00307 <span class="comment"> */</span>
+00308 address++;
+00309 }
+00310 }
+00311 }
+00312 } <span class="comment">/* --- display_main() --- */</span>
+00313
+00314
+00315
+<a name="l00328"></a><a class="code" href="display_8hcc.html#a3">00328</a> <span class="keywordtype">void</span> <a class="code" href="display_8hcc.html#a3">reload_equalizer</a>(<a class="code" href="structevents__t.html">events_t</a> *events, <span class="keywordtype">unsigned</span> 4 *equalizer_levels) {
+00329 <span class="keywordtype">unsigned</span> 7 equalizer_band;
+00330
+00331 events-&gt;<a class="code" href="structevents__t.html#o6">locked_display</a> = TRUE;
+00332 delay;
+00333 <span class="keywordflow">do</span> {
+00334 events-&gt;<a class="code" href="structevents__t.html#o0">equalizer_display</a>[equalizer_band] = <a class="code" href="eventhandler__shared_8hch.html#a9">equalizer_table_inv</a>[equalizer_levels[equalizer_band]];
+00335 equalizer_band++;
+00336 } <span class="keywordflow">while</span> (equalizer_band);
+00337 events-&gt;<a class="code" href="structevents__t.html#o6">locked_display</a> = FALSE;
+00338 } <span class="comment">/* --- reload_equalizer() --- */</span>
+</pre></div><hr size="1"><address style="align: right;"><small>Generated on Thu Dec 9 14:37:06 2004 for Graphic Equalizer 2 by&nbsp;
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.3.9.1 </small></address>
+</body>
+</html>