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author | Oliver Schinagl <oliver@schinagl.nl> | 2007-12-19 22:04:46 (GMT) |
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committer | Oliver Schinagl <oliver@schinagl.nl> | 2007-12-19 22:04:46 (GMT) |
commit | 439ce6999dde25e7b1bd4655c9e2ccff4954f887 (patch) | |
tree | 04fe652185ba98ce050bfb4d3bf8cd6d8b405f3f /Smoke/fluids.c | |
parent | 5f1fc7b0711f51dd05077303f854c658ccd9dcba (diff) | |
download | 2iv35-439ce6999dde25e7b1bd4655c9e2ccff4954f887.zip 2iv35-439ce6999dde25e7b1bd4655c9e2ccff4954f887.tar.gz 2iv35-439ce6999dde25e7b1bd4655c9e2ccff4954f887.tar.bz2 |
moved opengl init to renderer
Diffstat (limited to 'Smoke/fluids.c')
-rw-r--r-- | Smoke/fluids.c | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/Smoke/fluids.c b/Smoke/fluids.c index 3b3f8fe..fb7d65d 100644 --- a/Smoke/fluids.c +++ b/Smoke/fluids.c @@ -60,8 +60,6 @@ float z_rot = 0.0f; // for compatibility with the FFTW numerical library. void init_simulation(int n) { - float LightAmbient[] = { 0.25f, 0.25f, 0.25f, 1.0f }; // Ambient light values - float LightPosition[] = { 0.0f, 0.0f, -700.0f, 1.0f }; // Position of the light source int i; size_t dim; dim = n * 2*(n/2+1)*sizeof(fftw_real); //Allocate data structures @@ -87,22 +85,6 @@ void init_simulation(int n) for (i = 0; i < n * n; i++) //Initialize data structures to 0 { vx[i] = vy[i] = vx0[i] = vy0[i] = fx[i] = fy[i] = rho[i] = rho0[i] = height_array[i] = 0.0f; } - - glShadeModel(GL_SMOOTH); // Enable smooth shading - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black background - glClearDepth(1.0f); // Depth buffer setup - glDepthFunc(GL_LESS); // The type of depth testing to do - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations - glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); // Really nice point smoothing - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - glEnable(GL_DEPTH_TEST); - //glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_COLOR_MATERIAL); - - glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient); - glLightfv(GL_LIGHT0, GL_POSITION, LightPosition); } int rescale_to_winwidth(float value) |