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+\chapter{Introduction}
+
+The visualization course focuses on the techniques and algorithms used to visualize large data sets. The code of a 2D fluid simulator was distributed to implement
+such techniques on top of the existing code. \\
+
+\begin {center}
+ \includegraphics[width=120mm]{practical.png} \\
+ Figure 1: Practical assignment \\
+\end {center}
+
+The above figure illustrates the different assignments. After doing step 3 there were two different ways to continue the practical assignment. We chose
+to take the left branch of the figure which, amongst others, involved implementing isosurfaces and hight plots. \\
+
+Every chapter in this report discusses a particular objective from the practical assignment. The next chapter will briefly talk about the skeleton program and how
+we adapted the code to be able to add functionality. Chapter 3 will discuss the color mapping, chapter 4 is about glyphs and so on. \\
+
+We will discuss a few subjects for each practical assignment. Each chapter gives a short description of each technique with a couple of screenshots, it talks about
+how we implemented the technique and what problems we encountered if any. \\
+
+We end our report giving a detailed conclusion about visualization in general and the visualization course. \\