summaryrefslogtreecommitdiffstats
path: root/Smoke/report/chapter1.tex
diff options
context:
space:
mode:
Diffstat (limited to 'Smoke/report/chapter1.tex')
-rw-r--r--Smoke/report/chapter1.tex11
1 files changed, 4 insertions, 7 deletions
diff --git a/Smoke/report/chapter1.tex b/Smoke/report/chapter1.tex
index 88d7918..4bf07d2 100644
--- a/Smoke/report/chapter1.tex
+++ b/Smoke/report/chapter1.tex
@@ -1,18 +1,15 @@
\chapter{Introduction}
-The visualization course focuses on techniques and algorithms used to visualize large data sets. The code of a 2D fluid simulator was distributed to implement such
-techniques on top of the existing code. \\
+The visualization course focuses on techniques and algorithms used to visualize large data sets. The code of a 2D fluid simulator was supplied to implement such techniques on. \\
\begin {center}
\includegraphics[width=120mm]{practical.png} \\
- Figure 1: Practical assignment \\
+ Figure 1: Practical Assignment \\
\end {center}
-The above figure illustrates the different assignments. After doing step 3 there were two different ways to continue the practical assignment. We chose
-to take the left branch of the figure which, amongst others, involved implementing isosurfaces and height plots. \\
+The above figure illustrates the different assignments. After step 3 there were two different paths to continue the practical assignment. As one had to be chosen we chose to take the left branch of the figure which, amongst others, involved implementing isosurfaces and height plots. \\
-Every chapter in this report discusses a particular objective from the practical assignment. The next chapter will briefly talk about the skeleton program and how
-we adapted the code to be able to add functionality. Chapter 3 will discuss the color mapping, chapter 4 is about glyphs and so on. \\
+Every chapter in this report discusses a particular objective from the practical assignment. The next chapter will briefly talk about the skeleton program supplied and how we adapted the code to be able to add functionality. Chapter 3 will discuss the color mapping, chapter 4 is about glyphs and so on. \\
We will discuss a few subjects for each practical assignment. Each chapter gives a short description of each technique with a couple of screenshots, it talks about
how we implemented the technique and what problems we encountered if any. \\