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@@ -18,6 +18,6 @@ The above screenshot shows us the fluid movement using a grey colormap. This sim
\section{Internal structure}
-The first assignment was to simply compile the code. This was fairly easy. However, the code was a bit unstructured. Everything was put into one big file. To be able to add additional functionality without losing sight it was needed to create a file for every new technique being implemented. Furthermore the calculations, rendering functions and user interaction code were split from eachother. \\
+The first assignment was to simply compile the code. This was fairly easy. However, the code was a bit unstructured. Everything was put into one big file. To be able to add additional functionality without losing sight it was needed to create a file for every new technique being implemented. Furthermore the calculations, rendering functions and user interaction code were split from each other. \\
With this new structure it was possible to be able to manage the code and add additional functionality. The programming language of our choice was C and for the graphical user interface the GTK+ library with the OpenGL extension was chosen. For project managment SVN was used. This was very useful since both students had different development environments and also did a lot of work at home. \\