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-rw-r--r--Smoke/report/chapter3.tex6
1 files changed, 3 insertions, 3 deletions
diff --git a/Smoke/report/chapter3.tex b/Smoke/report/chapter3.tex
index 3ab4c9e..04a1994 100644
--- a/Smoke/report/chapter3.tex
+++ b/Smoke/report/chapter3.tex
@@ -13,11 +13,11 @@ $$ red = green = blue = value $$
To be able to reason about the colored images, a legend at the top of the screen was added. The leftmost colors indicate low values and the rightmost colors indicate high values. With such a colormap legend, it's easier to understand the produced images and say something about the value of the fluid. \\
-Using a slider it is possible to change the number of colors. By default this value is set to 256 colors, but this is easily changed to anything below that. At lower number of colors big bands of colors will start to appear maing variations more visiable. \\
+Using a slider it is possible to change the number of colors. By default this value is set to 256 colors, but this is easily changed to anything below that. At lower number of colors big bands of colors will start to appear making variations more visible. \\
\section{Implementation}
-Next to the 3 supplied colormaps 5 additional colormaps where added. Three of these where only contain one color, red, green or blue. These are not only useful for isolines but also when wanting to see height plots, but not get distracted by the flow of density. The remaining two colormaps are the "Wilrik" colormap, it implements a fire elemental color scheme and the "Oliver" colormap which may seem like a tripy odd map, not like a colormap at all. It does serve a purpose however, it allows to easly see rapid changing values. \\
+Next to the 3 supplied colormaps 5 additional colormaps where added. Three of these where only contain one color, red, green or blue. These are not only useful for isolines but also when wanting to see height plots, but not get distracted by the flow of density. The remaining two colormaps are the "Wilrik" colormap, it implements a fire elemental color scheme and the "Oliver" colormap which may seem like a weird odd map, not like a colormap at all. It does serve a purpose however, it allows to easily see rapid changing values. \\
\begin {center}
\includegraphics[width=100mm]{wilrik.png} \\
@@ -34,7 +34,7 @@ To create a repeating band of colors, the following formula was used:
$$ value = (((int)(value * 100)) \texttt{ mod } 10)/10 $$
-By first mutliplying our value by 100 and converting it to an integer the value get's reduced in significance. If this would be devided by 100 again the result would be 100 different bands of color. By taking the module of 10 first however, a repeating sequence of bands is achieved. To compensate for the earlier multiplication of 100 it's required to devide by 10 once more, as color values are set to be between 0 and 1. \\
+By first multiplying our value by 100 and converting it to an integer the value get's reduced in significance. If this would be divided by 100 again the result would be 100 different bands of color. By taking the module of 10 first however, a repeating sequence of bands is achieved. To compensate for the earlier multiplication of 100 it's required to devide by 10 once more, as color values are set to be between 0 and 1. \\
\section{Difficulties}