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@@ -14,7 +14,18 @@ The implemented streamtubes initially were not actually flowing trough the fluid
Firstly the seedpoint placement was implemented. The user is able to pick an exact position for a seedpoint by with the mouse. A seedpoint is rendered as a small sphere. \\
-Tracing the streamtubes was possible by going through a frame and getting the velocity or force vector components and calculating it's possition in the previous, stored, frame. By doing so streamlines visible. Using configureable cylinders rather then lines streamtubes where born. \\
+\begin {center}
+ \includegraphics[width=\textwidth]{streamtubes.png} \\
+ Figure 12: Eight streamtubes with a rainbow colormap \\
+\end {center}
+
+The simulation also has a history array that stores up to 80 frames. The user can go back and forth in this frame history or render all 80 frames at once to get
+some sort of volumetric effect of the smoke. \\
+
+\begin {center}
+ \includegraphics[width=\textwidth]{volume.png} \\
+ Figure 13: volumetric render of the smoke \\
+\end {center}
\section{Difficulties}