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@@ -4,15 +4,19 @@ The last of the non-optional assignments, just as the height plots, a 3-dimensio
\section{Description}
-Imagine dropping of bit of ink into the fluid and let it flow for a while. This will result in a line that shows the path a ink particle has taken. Such a path is called a streamline. A streamtube is a 3D variant of a streamline. It consists of a number of consecutive tubes that together form a thick 3-dimensional tube. \\
+Imagine dropping of bit of ink into the fluid and let it flow for a while. This will result in a line that shows the path a ink particle has taken. Such a path is
+called a streamline. A streamtube is a 3D variant of a streamline. It consists of a number of consecutive tubes that together form a thick 3-dimensional tube. \\
-Each streamtube has a begining and an end. The starting point of a streamtube is called a seedpoint. From this seedpoint the tube will begin flowing with the fluid. It ends after a number of frames. \\
+Each streamtube has a beginning and an end. The starting point of a streamtube is called a seedpoint. From this seedpoint the tube will begin flowing with the
+fluid. It ends after a number of frames. \\
-The implemented streamtubes initially were not actually flowing trough the fluid but through a frame history. Each frame's velocity or force vector components are stored in a history array and the streamtubes take a path trough this history. The 2D grid became a 3D grid with this new feature. \\
+The implemented streamtubes initially were not actually flowing trough the fluid but through a frame history. Each frame's velocity or force vector components are
+stored in a history array and the streamtubes take a path trough this history. The 2D grid became a 3D grid with this new feature. \\
\section{Implementation}
-Firstly the seedpoint placement was implemented. The user is able to pick an exact position for a seedpoint by with the mouse. A seedpoint is rendered as a small sphere. \\
+Firstly the seedpoint placement was implemented. The user is able to pick an exact position for a seedpoint by with the mouse. A seedpoint is rendered as a small
+sphere. From such a seedpoint either a streamline or streamtube is rendered. This is shown on figure 12. \\
\begin {center}
\includegraphics[width=\textwidth]{streamtubes.png} \\
@@ -20,7 +24,7 @@ Firstly the seedpoint placement was implemented. The user is able to pick an exa
\end {center}
The simulation also has a history array that stores up to 80 frames. The user can go back and forth in this frame history or render all 80 frames at once to get
-some sort of volumetric effect of the smoke. \\
+some sort of volumetric effect of the smoke. This effect is shown in the image below (figure 13). \\
\begin {center}
\includegraphics[width=\textwidth]{volume.png} \\
@@ -29,4 +33,4 @@ some sort of volumetric effect of the smoke. \\
\section{Difficulties}
-Since time was becoming an issue, the implementation of streamtubes is most likly still buggy and might not be fully correct. \\
+Since time was becoming an issue, the implementation of streamtubes might not be fully correct. \\