summaryrefslogtreecommitdiffstats
path: root/Smoke/snowman.c
blob: e876ff44272371ba952291bc1436ac81ac733938 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
    
#include <math.h>
#include <GL/glut.h>




float angle=0.0,deltaAngle = 0.0,ratio;
float x=0.0f,y=1.75f,z=5.0f;
float lx=0.0f,ly=0.0f,lz=-1.0f;
GLint snowman_display_list;
int deltaMove = 0;


void changeSize(int w, int h)
	{

	// Prevent a divide by zero, when window is too short
	// (you cant make a window of zero width).
	if(h == 0)
		h = 1;

	ratio = 1.0f * w / h;
	// Reset the coordinate system before modifying
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	
	// Set the viewport to be the entire window
	glViewport(0, 0, w, h);

	// Set the clipping volume
	gluPerspective(45,ratio,1,1000);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluLookAt(x, y, z, 
		      x + lx,y + ly,z + lz,
			  0.0f,1.0f,0.0f);


	}


void drawSnowMan() {


	glColor3f(1.0f, 1.0f, 1.0f);

// Draw Body	
	glTranslatef(0.0f ,0.75f, 0.0f);
	glutSolidSphere(0.75f,20,20);


// Draw Head
	glTranslatef(0.0f, 1.0f, 0.0f);
	glutSolidSphere(0.25f,20,20);

// Draw Eyes
	glPushMatrix();
	glColor3f(0.0f,0.0f,0.0f);
	glTranslatef(0.05f, 0.10f, 0.18f);
	glutSolidSphere(0.05f,10,10);
	glTranslatef(-0.1f, 0.0f, 0.0f);
	glutSolidSphere(0.05f,10,10);
	glPopMatrix();

// Draw Nose
	glColor3f(1.0f, 0.5f , 0.5f);
	glRotatef(0.0f,1.0f, 0.0f, 0.0f);
	glutSolidCone(0.08f,0.5f,10,2);
}



GLuint createDL() {
	GLuint snowManDL;

	// Create the id for the list
	snowManDL = glGenLists(1);

	// start list
	glNewList(snowManDL,GL_COMPILE);

	// call the function that contains 
	// the rendering commands
		drawSnowMan();

	// endList
	glEndList();

	return(snowManDL);
}

void initScene() {

	glEnable(GL_DEPTH_TEST);
	snowman_display_list = createDL();

}

void orientMe(float ang) {


	lx = sin(ang);
	lz = -cos(ang);
	glLoadIdentity();
	gluLookAt(x, y, z, 
		      x + lx,y + ly,z + lz,
			  0.0f,1.0f,0.0f);
}


void moveMeFlat(int i) {
	x = x + i*(lx)*0.1;
	z = z + i*(lz)*0.1;
	glLoadIdentity();
	gluLookAt(x, y, z, 
		      x + lx,y + ly,z + lz,
			  0.0f,1.0f,0.0f);
}


void renderScene(void) {
  int i, j;

	if (deltaMove)
		moveMeFlat(deltaMove);
	if (deltaAngle) {
		angle += deltaAngle;
		orientMe(angle);
	}
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Draw ground

	glColor3f(0.9f, 0.9f, 0.9f);
	glBegin(GL_QUADS);
		glVertex3f(-100.0f, 0.0f, -100.0f);
		glVertex3f(-100.0f, 0.0f,  100.0f);
		glVertex3f( 100.0f, 0.0f,  100.0f);
		glVertex3f( 100.0f, 0.0f, -100.0f);
	glEnd();

// Draw 36 SnowMen

	for(i = -3; i < 3; i++) {
		for(j = -3; j < 3; j++) {
			glPushMatrix();
			glTranslatef(i*10.0,0,j * 10.0);
			glCallList(snowman_display_list);;
			glPopMatrix();
		}
  }

  glutSolidTeapot(1.5);
	glutSwapBuffers();
}

    
void pressKey(int key, int x, int y) {

	switch (key) {
		case GLUT_KEY_LEFT : 
			deltaAngle = -0.01f;break;
		case GLUT_KEY_RIGHT : 
			deltaAngle = 0.01f;break;
		case GLUT_KEY_UP : 
			deltaMove = 1;break;
		case GLUT_KEY_DOWN : 
			deltaMove = -1;break;
	}
}

void releaseKey(int key, int x, int y) {

	switch (key) {
		case GLUT_KEY_LEFT : 
		case GLUT_KEY_RIGHT : 
			deltaAngle = 0.0f;break;
		case GLUT_KEY_UP : 
		case GLUT_KEY_DOWN : 
			deltaMove = 0;break;
	}
}

    
int main(int argc, char **argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
	glutInitWindowPosition(100,100);
	glutInitWindowSize(640,360);
	glutCreateWindow("SnowMen from 3D-Tech");

	initScene();

	glutIgnoreKeyRepeat(1);
	glutSpecialFunc(pressKey);
	glutSpecialUpFunc(releaseKey);

	glutDisplayFunc(renderScene);
	glutIdleFunc(renderScene);

	glutReshapeFunc(changeSize);

	glutMainLoop();

	return(0);
}