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#ifdef G_OS_WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#include <rfftw.h>
#include "fluids.h"
#include "funcs.h"
#include "palette.h"
#include "streamlines.h"
static int streamlines_render = FALSE;
static int streamlines_num_colors = PALETTE_MAXCOLORS;
static int streamlines_colormap = PALETTE_BLACKWHITE;
static int streamlines_dataset = DATASET_RHO;
static float streamlines_alpha = 1.0f;
static fftw_real *streamlines_frame;
static fftw_real **streamlines_history;
void streamlines_set_render(int render_streamlines)
{
streamlines_render = render_streamlines;
}
int streamlines_get_render(void)
{
return streamlines_render;
}
void streamlines_set_num_colors(int num_colors)
{
streamlines_num_colors = num_colors;
}
int streamlines_get_num_colors(void)
{
return streamlines_num_colors;
}
void streamlines_set_colormap(int colormap)
{
streamlines_colormap = colormap;
}
int streamlines_get_colormap(void)
{
return streamlines_colormap;
}
void streamlines_set_alpha(float alpha)
{
streamlines_alpha = alpha;
}
float streamlines_get_alpha(void)
{
return streamlines_alpha;
}
void streamlines_set_dataset(int dataset)
{
streamlines_dataset = dataset;
}
int streamlines_get_dataset(void)
{
return streamlines_dataset;
}
void streamlines_set_frame(fftw_real *frame)
{
streamlines_frame = frame;
}
fftw_real *streamlines_get_frame(void)
{
return streamlines_frame;
}
void streamlines_set_history(fftw_real **history)
{
streamlines_history = history;
}
fftw_real *streamlines_get_history(int hisdex)
{
return streamlines_history[hisdex];
}
struct color4f streamlines_get_color(float value)
{
struct color4f return_value;
return_value = set_palette(streamlines_colormap, value, streamlines_num_colors);
return_value.a = streamlines_alpha;
return return_value;
}
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