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authorDennis Peeten <dpeeten@onsneteindhoven.nl>2008-06-11 15:21:07 (GMT)
committerDennis Peeten <dpeeten@onsneteindhoven.nl>2008-06-11 15:21:07 (GMT)
commit808a7c14fdb11325ebdea0296c92c063a7c49cd1 (patch)
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Bijna Af.
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1 files changed, 3 insertions, 3 deletions
diff --git a/report/headtracking.tex b/report/headtracking.tex
index cf2280a..f4954bb 100644
--- a/report/headtracking.tex
+++ b/report/headtracking.tex
@@ -9,14 +9,14 @@ truncated at the near plane, hence the name frustum. Only the things
between in the pyramid between the near and far plane is visible from
the viewpoint. In the figure below you see a scheme of the frustum.
\begin {center}
- \includegraphics[width=99.7mm]{img/frustumscheme.png} \\
+ \includegraphics[width=99.7mm]{img/frustumscheme.PNG} \\
Figure \#\#: Frustum \\
\end {center}
In the next figure you see the objects which can be viewed by the
view point. The green object can be seen totally, the yellow
partially and the red object can't be seen.
\begin {center}
- \includegraphics[width=81.5mm]{img/frustumobjects.png} \\
+ \includegraphics[width=81.5mm]{img/frustumobjects.PNG} \\
Figure \#\#: Frustum \\
\end {center}
If the viewpoint is moving, the frustum
@@ -57,6 +57,6 @@ near clipping plane closer to the eye position, without changing the
frustum. Below you see the demo application of the head tracking
technique.
\begin {center}
- \includegraphics[width=100mm]{img/HeadTrackScreenShot.png} \\
+ \includegraphics[width=100mm]{img/HeadTrackScreenShot.PNG} \\
Figure \#\#: The head track demo application \\
\end {center}