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-rw-r--r--db_demo/sql/data/cr_data_gametype.sql39
1 files changed, 39 insertions, 0 deletions
diff --git a/db_demo/sql/data/cr_data_gametype.sql b/db_demo/sql/data/cr_data_gametype.sql
new file mode 100644
index 0000000..61e95ff
--- /dev/null
+++ b/db_demo/sql/data/cr_data_gametype.sql
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+-- no headtracking / no stereo / no shadow
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (100, 100, 'f', 'f', 'f');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (101, 101, 'f', 'f', 'f');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (102, 102, 'f', 'f', 'f');
+
+-- with headtracking / no stereo / no shadow
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (103, 100, 't', 'f', 'f');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (104, 101, 't', 'f', 'f');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (105, 102, 't', 'f', 'f');
+
+-- no headtracking / with stereo / no shadow
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (106, 100, 'f', 't', 'f');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (107, 101, 'f', 't', 'f');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (108, 102, 'f', 't', 'f');
+
+-- with headtracking / with stereo / no shadow
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (109, 100, 't', 't', 'f');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (110, 101, 't', 't', 'f');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (111, 102, 't', 't', 'f');
+
+-- no headtracking / no stereo / with shadow
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (112, 100, 'f', 'f', 't');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (113, 101, 'f', 'f', 't');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (114, 102, 'f', 'f', 't');
+
+-- with headtracking / no stereo / with shadow
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (115, 100, 't', 'f', 't');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (116, 101, 't', 'f', 't');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (117, 102, 't', 'f', 't');
+
+-- no headtracking / with stereo / with shadow
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (118, 100, 'f', 't', 't');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (119, 101, 'f', 't', 't');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (120, 102, 'f', 't', 't');
+
+-- with headtracking / with stereo / with shadow
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (121, 100, 't', 't', 't');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (122, 101, 't', 't', 't');
+INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (123, 102, 't', 't', 't');