diff options
Diffstat (limited to 'headtrack_demo/include/glut/GL/glsmap.h')
-rw-r--r-- | headtrack_demo/include/glut/GL/glsmap.h | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/headtrack_demo/include/glut/GL/glsmap.h b/headtrack_demo/include/glut/GL/glsmap.h new file mode 100644 index 0000000..9f0b592 --- /dev/null +++ b/headtrack_demo/include/glut/GL/glsmap.h @@ -0,0 +1,137 @@ +#ifndef __glsmap_h__ +#define __glsmap_h__ + +/* Copyright (c) Mark J. Kilgard, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#if defined(_WIN32) + +/* Try hard to avoid including <windows.h> to avoid name space pollution, + but Win32's <GL/gl.h> needs APIENTRY and WINGDIAPI defined properly. */ +# if 0 +# define WIN32_LEAN_AND_MEAN +# include <windows.h> +# else + /* XXX This is from Win32's <windef.h> */ +# ifndef APIENTRY +# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +# endif +# ifndef CALLBACK + /* XXX This is from Win32's <winnt.h> */ +# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +# endif + /* XXX This is from Win32's <wingdi.h> and <winnt.h> */ +# ifndef WINGDIAPI +# define WINGDIAPI __declspec(dllimport) +# endif + /* XXX This is from Win32's <ctype.h> */ +# ifndef _WCHAR_T_DEFINED +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +# endif +# endif + +#pragma warning (disable:4244) /* Disable bogus conversion warnings. */ +#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */ + +#endif /* _WIN32 */ + +#include <GL/gl.h> + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum { + SMAP_CLEAR_SMAP_TEXTURE = 0x1, + SMAP_GENERATE_VIEW_MIPMAPS = 0x2, + SMAP_GENERATE_SMAP_MIPMAPS = 0x4, + SMAP_GENERATE_MIPMAPS = 0x6 /* both of above */ +} SphereMapFlags; + +/* Cube view enumerants. */ +enum { + SMAP_FRONT = 0, + SMAP_TOP = 1, + SMAP_BOTTOM = 2, + SMAP_LEFT = 3, + SMAP_RIGHT = 4, + SMAP_BACK = 5 +}; + +typedef struct _SphereMap SphereMap; + +extern SphereMap *smapCreateSphereMap(SphereMap *shareSmap); +extern void smapDestroySphereMap(SphereMap *smap); + +extern void smapConfigureSphereMapMesh(SphereMap *smap, int steps, int rings, int edgeExtend); + +extern void smapSetSphereMapTexObj(SphereMap *smap, GLuint texobj); +extern void smapSetViewTexObj(SphereMap *smap, GLuint texobj); +extern void smapSetViewTexObjs(SphereMap *smap, GLuint texobjs[6]); +extern void smapGetSphereMapTexObj(SphereMap *smap, GLuint *texobj); +extern void smapGetViewTexObj(SphereMap *smap, GLuint *texobj); +extern void smapGetViewTexObjs(SphereMap *smap, GLuint texobjs[6]); + +extern void smapSetFlags(SphereMap *smap, SphereMapFlags flags); +extern void smapGetFlags(SphereMap *smap, SphereMapFlags *flags); + +extern void smapSetViewOrigin(SphereMap *smap, GLint x, GLint y); +extern void smapSetSphereMapOrigin(SphereMap *smap, GLint x, GLint y); +extern void smapGetViewOrigin(SphereMap *smap, GLint *x, GLint *y); +extern void smapGetSphereMapOrigin(SphereMap *smap, GLint *x, GLint *y); + +extern void smapSetEye(SphereMap *smap, GLfloat eyex, GLfloat eyey, GLfloat eyez); +extern void smapSetEyeVector(SphereMap *smap, GLfloat *eye); +extern void smapSetUp(SphereMap *smap, GLfloat upx, GLfloat upy, GLfloat upz); +extern void smapSetUpVector(SphereMap *smap, GLfloat *up); +extern void smapSetObject(SphereMap *smap, GLfloat objx, GLfloat objy, GLfloat objz); +extern void smapSetObjectVector(SphereMap *smap, GLfloat *obj); +extern void smapGetEye(SphereMap *smap, GLfloat *eyex, GLfloat *eyey, GLfloat *eyez); +extern void smapGetEyeVector(SphereMap *smap, GLfloat *eye); +extern void smapGetUp(SphereMap *smap, GLfloat *upx, GLfloat *upy, GLfloat *upz); +extern void smapGetUpVector(SphereMap *smap, GLfloat *up); +extern void smapGetObject(SphereMap *smap, GLfloat *objx, GLfloat *objy, GLfloat *objz); +extern void smapGetObjectVector(SphereMap *smap, GLfloat *obj); + +extern void smapSetNearFar(SphereMap *smap, GLfloat viewNear, GLfloat viewFar); +extern void smapGetNearFar(SphereMap *smap, GLfloat *viewNear, GLfloat *viewFar); + +extern void smapSetSphereMapTexDim(SphereMap *smap, GLsizei texdim); +extern void smapSetViewTexDim(SphereMap *smap, GLsizei texdim); +extern void smapGetSphereMapTexDim(SphereMap *smap, GLsizei *texdim); +extern void smapGetViewTexDim(SphereMap *smap, GLsizei *texdim); + +extern void smapSetContextData(SphereMap *smap, void *context); +extern void smapGetContextData(SphereMap *smap, void **context); + +extern void smapSetPositionLightsFunc(SphereMap *smap, void (*positionLights)(int view, void *context)); +extern void smapSetDrawViewFunc(SphereMap *smap, void (*drawView)(int view, void *context)); +extern void smapGetPositionLightsFunc(SphereMap *smap, void (**positionLights)(int view, void *context)); +extern void smapGetDrawViewFunc(SphereMap *smap, void (**drawView)(int view, void *context)); + +extern void smapGenViewTex(SphereMap *smap, int view); +extern void smapGenViewTexs(SphereMap *smap); +extern void smapGenSphereMapFromViewTexs(SphereMap *smap); +extern void smapGenSphereMap(SphereMap *smap); +extern void smapGenSphereMapWithOneViewTex(SphereMap *smap); + +extern int smapRvecToSt(float rvec[3], float st[2]); +extern void smapStToRvec(float *st, float *rvec); + +#ifdef __cplusplus +} + +#endif +#endif /* __glsmap_h__ */ |