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-rw-r--r--headtrack_stereo_demo/shadertest/shadertest.cpp200
1 files changed, 200 insertions, 0 deletions
diff --git a/headtrack_stereo_demo/shadertest/shadertest.cpp b/headtrack_stereo_demo/shadertest/shadertest.cpp
new file mode 100644
index 0000000..28ca58d
--- /dev/null
+++ b/headtrack_stereo_demo/shadertest/shadertest.cpp
@@ -0,0 +1,200 @@
+#include <GL/glew.h>
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "textfile.h"
+GLuint g_GreyScaleShaderProgram; //handle to the grayscale shader program
+GLint g_GSConvScaleLoc; //handle to the g_ConversionScale variable in the shader
+
+void Display()
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ float ambdif[] = {0.0, 0.0, 1.0, 1.0},
+ em[] = {0.0, 0.0, 0.0, 1.0},
+ spec[] = {1.0, 1.0, 1.0, 1.0};
+
+ glPushMatrix();
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, ambdif);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, em);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64.0);
+
+ //glColor3d(0.0, 0.0, 1.0);
+ glTranslated(0.0, 0.0, -30.0);
+ glRotated(-60.0, 0.0, 1.0, 0.0);
+ glutSolidTeapot(20.0);
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+void Idle()
+{
+ glutPostRedisplay();
+}
+
+void Reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+
+ //should we set a new projection matrix?
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glFrustum(-20.0, 20.0, -15.0, 15.0, 100.0, 1100.0);
+ glTranslated(0.0, 0.0, -100.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+void printShaderInfoLog(GLuint obj)
+{
+ int infologLength = 0;
+ int charsWritten = 0;
+ char *infoLog;
+
+ glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength);
+
+ if (infologLength > 0)
+ {
+ infoLog = (char *)malloc(infologLength);
+ glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog);
+ printf("%s\n",infoLog);
+ free(infoLog);
+ }
+}
+
+void printProgramInfoLog(GLuint obj)
+{
+ int infologLength = 0;
+ int charsWritten = 0;
+ char *infoLog;
+
+ glGetProgramiv(obj, GL_INFO_LOG_LENGTH,&infologLength);
+
+ if (infologLength > 0)
+ {
+ infoLog = (char *)malloc(infologLength);
+ glGetProgramInfoLog(obj, infologLength, &charsWritten, infoLog);
+ printf("%s\n",infoLog);
+ free(infoLog);
+ }
+}
+
+bool LoadGreyScaleShader()
+{
+ GLint l_bStatus;
+ char *vs_text = NULL,*fs_text = NULL;
+ GLuint vs = glCreateShader(GL_VERTEX_SHADER),
+ fs = glCreateShader(GL_FRAGMENT_SHADER);
+
+ vs_text = textFileRead("shaders\\greyscale.vert");
+ if (vs_text == NULL)
+ {
+ return false;
+ }
+ fs_text = textFileRead("shaders\\greyscale.frag");
+ if (fs_text == NULL)
+ {
+ free(vs_text);
+ return false;
+ }
+
+ glShaderSource(vs, 1, (const char**)&vs_text,NULL);
+ glShaderSource(fs, 1, (const char**)&fs_text,NULL);
+
+ free(vs_text);
+ free(fs_text);
+
+ glCompileShader(vs);
+ printShaderInfoLog(vs);
+ glGetShaderiv(vs, GL_COMPILE_STATUS, &l_bStatus);
+ if (l_bStatus == GL_FALSE)
+ {
+ return false;
+ }
+
+ glCompileShader(fs);
+ printShaderInfoLog(fs);
+ glGetShaderiv(fs, GL_COMPILE_STATUS, &l_bStatus);
+ if (l_bStatus == GL_FALSE)
+ {
+ return false;
+ }
+
+ g_GreyScaleShaderProgram = glCreateProgram();
+ glAttachShader(g_GreyScaleShaderProgram,fs);
+ glAttachShader(g_GreyScaleShaderProgram,vs);
+
+ glLinkProgram(g_GreyScaleShaderProgram);
+ printProgramInfoLog(g_GreyScaleShaderProgram);
+ glGetProgramiv(g_GreyScaleShaderProgram, GL_LINK_STATUS, &l_bStatus);
+ if (l_bStatus == GL_FALSE)
+ {
+ return false;
+ }
+
+ //g_GSConvScaleLoc = glGetUniformLocation(g_GameState.m_GreyScaleShaderProgram, "g_ConversionWeights");
+
+
+
+ return true;
+}
+
+int main (int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
+
+ glutCreateWindow("HeadTrackDemo");
+ glutReshapeWindow(800, 600);
+
+ //register GLUT callback routines
+ glutDisplayFunc(Display);
+ glutReshapeFunc(Reshape);
+ glutIdleFunc(Idle);
+
+ //init openGL state variables
+ //InitGL();
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClearDepth(1000.0);
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+
+ //glEnable(GL_COLOR_MATERIAL);
+ //glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+
+ //init the GL Extension Wrangler library
+ glewInit();
+
+ //check for OpenGL 2.0 support
+ if (!glewIsSupported("GL_VERSION_2_0"))
+ {
+ printf("Your graphics hardware/software does not support OpenGL 2.0\n");
+ exit(1);
+ }
+
+ //try to load the grayscale shader
+ if (!LoadGreyScaleShader())
+ {
+ printf("Failed to load vertex/fragment shader.\n");
+ exit(1);
+ }
+
+ //glutFullScreen();
+
+
+ glUseProgram(g_GreyScaleShaderProgram);
+
+ //action!!
+ glutMainLoop();
+
+ return 0;
+} \ No newline at end of file