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-rw-r--r--headtrack_stereo_demo/src/main.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/headtrack_stereo_demo/src/main.cpp b/headtrack_stereo_demo/src/main.cpp
index 40e726f..f7f037a 100644
--- a/headtrack_stereo_demo/src/main.cpp
+++ b/headtrack_stereo_demo/src/main.cpp
@@ -33,7 +33,6 @@ void InitGL(void)
glClearDepth(1000.0);
glDisable(GL_DITHER);
glShadeModel(GL_SMOOTH);
- //glEnable(GL_NORMALIZE); //why??
glEnable(GL_CULL_FACE);
}
@@ -104,6 +103,10 @@ bool LoadGreyScaleShader()
glLinkProgram(g_GameState.m_GreyScaleShaderProgram);
+ g_GameState.m_GSConvScaleLoc = glGetUniformLocation(g_GameState.m_GreyScaleShaderProgram, "g_ConversionWeights");
+
+
+
return true;
}
@@ -149,12 +152,15 @@ int main(int argc, char **argv)
g_GameState.m_FrustumParms.m_dCameraYCenter = 768.0/2.0;
g_GameState.m_FrustumParms.m_dYAngleCorrection = 0.0; //to be initialised correctly
g_GameState.m_FrustumParms.m_dScreenHeightWorld = 20.0;
- g_GameState.m_FrustumParms.m_dCameraYOffset = 130.0;
+ /*g_GameState.m_FrustumParms.m_dCameraYOffset = 130.0;
g_GameState.m_FrustumParms.m_dScreenHeightMM = 210.0;
- g_GameState.m_FrustumParms.m_dScreenAspect = 4.0/3.0;
- //g_GameState.m_FrustumParms.m_dCameraYOffset = 205.0;
- //g_GameState.m_FrustumParms.m_dScreenHeightMM = 320.0;
- //g_GameState.m_FrustumParms.m_dScreenAspect = 16.0/10.0;
+ g_GameState.m_FrustumParms.m_dScreenAspect = 4.0/3.0;*/
+ g_GameState.m_GSConvScale[0] = 0.299;
+ g_GameState.m_GSConvScale[1] = 0.587;
+ g_GameState.m_GSConvScale[2] = 0.114;
+ g_GameState.m_FrustumParms.m_dCameraYOffset = 205.0;
+ g_GameState.m_FrustumParms.m_dScreenHeightMM = 320.0;
+ g_GameState.m_FrustumParms.m_dScreenAspect = 16.0/10.0;
g_GameState.m_bHeadTrackingEnabled = false;
g_GameState.m_bStereoEnabled = false;