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-rw-r--r--matchblox/C_3DObject.h66
1 files changed, 0 insertions, 66 deletions
diff --git a/matchblox/C_3DObject.h b/matchblox/C_3DObject.h
deleted file mode 100644
index 4027596..0000000
--- a/matchblox/C_3DObject.h
+++ /dev/null
@@ -1,66 +0,0 @@
-#ifndef C_3DOBJECT_HEADER_FILE
-
-#define C_3DOBJECT_HEADER_FILE
-
-#include <fstream>
-#include <vector>
-
-#include "typedefs.h"
-
-class C_3DObject
-{
-public:
- C_3DObject();
- C_3DObject(const char* f_strFileName,
- char* f_strColorTexName,
- MatProps_t f_Material);
- C_3DObject(const char* f_strFileName,
- GLuint f_uiTexturei,
- MatProps_t f_Material);
-
- ~C_3DObject();
-
- inline void SetPos(double f_dX, double f_dY, double f_dZ)
- { m_Pos.x = f_dX; m_Pos.y = f_dY; m_Pos.z = f_dZ; }
- inline void SetRot(double f_dX, double f_dY, double f_dZ)
- { m_Rot.x = f_dX; m_Rot.y = f_dY; m_Rot.z = f_dZ; }
- inline void SetScale(double f_dX, double f_dY, double f_dZ)
- { m_Scale.x = f_dX; m_Scale.y = f_dY; m_Scale.z = f_dZ; }
- inline void SetPos(const Vect3D_t &pos)
- { m_Pos = pos; }
- inline void SetRot(const Vect3D_t &rot)
- { m_Rot = rot; }
- inline void SetScale(const Vect3D_t &scale)
- { m_Scale = scale; }
-
- inline const Vect3D_t& GetPos() { return m_Pos; }
- inline const Vect3D_t& GetRot() { return m_Rot; }
- inline const Vect3D_t& GetScale() { return m_Scale; }
- inline const BoundingBox_t& GetBoundingBox() { return m_BBox; }
- inline bool Initialized() { return m_bDispListValid; }
-
- void TransRotateScale(); //applies the scaling, translation and rotation
- //for this object
- virtual void Render(); //renders the object using the current projection
- //and modelview matrices
-
-protected:
- Vect3D_t m_Pos,
- m_Rot,
- m_Scale;
-
- BoundingBox_t m_BBox; //bounding box of the object
- GLuint m_uiListIndex; //display list index
- bool m_bDispListValid;
- GLuint m_uiColorTex;
- bool m_bOwnTexture;
- MatProps_t m_Mat;
-
- bool CreateObject(const char *f_pFilePath);
- bool LoadGeometryData(const char *f_pFilePath, Geometry_t &f_Geom);
- bool ParseVect3D(const char *f_pInbuffer, Vect3D_t &f_V3);
- bool ParseTriangle(const char *f_pInbuffer, Triangle_t &f_triangle);
-};
-
-#endif //C_3DOBJECT_HEADER_FILE
-