summaryrefslogtreecommitdiffstats
path: root/matchblox/C_Box.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'matchblox/C_Box.cpp')
-rw-r--r--matchblox/C_Box.cpp111
1 files changed, 0 insertions, 111 deletions
diff --git a/matchblox/C_Box.cpp b/matchblox/C_Box.cpp
deleted file mode 100644
index 9bde3ff..0000000
--- a/matchblox/C_Box.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-#include <GL/glut.h>
-#include <math.h>
-
-#include "C_Box.h"
-#include "typedefs.h"
-
-C_Box::C_Box(const char *f_strFileName,
- GLuint f_uiTexture,
- MatProps_t f_Mat,
- int f_iTilesX, int f_iTilesY,
- C_3DObject *f_pTiles[5])
-: C_3DObject(f_strFileName, f_uiTexture, f_Mat),
- m_pTiles(f_pTiles), m_iTilesX(f_iTilesX),
- m_iTilesY(f_iTilesY)
-{
- m_iNumTiles = m_iTilesX * m_iTilesY;
- //create a new tiles layout array
- m_iTilesLayout = new int[m_iNumTiles];
-
- //calculate the tile size (this should be the same
- //for all tile types)
- BoundingBox_t l_BBox = m_pTiles[0]->GetBoundingBox();
- m_dTileSize = l_BBox.m_dRight - l_BBox.m_dLeft;
-
- //calculate the lower left tile position (in xz plane)
- m_LowLeftTilePos = Vect3D_t(-m_dTileSize * (double)(m_iTilesX-1)/2.0,
- 0.0,
- m_dTileSize * (double)(m_iTilesY-1)/2.0);
-}
-
-C_Box::~C_Box()
-{
- delete [] m_iTilesLayout;
-}
-
-void C_Box::RandomizeTiles()
-{
- int l_iNumTiles = m_iTilesX * m_iTilesY;
-
- //first set the layout to all tiles with no hole
- for (int i=0; i<l_iNumTiles; i++)
- m_iTilesLayout[i] = 4;
-
- //add the four hole tiles
- for (int i=0; i<4; i++)
- {
- //generate a random number in the range
- //0 - (l_iNumTiles-1)
- int pos = rand() % l_iNumTiles;
-
- //skip position in which we already inserted a hole
- //type tile (type 4)
- while (m_iTilesLayout[pos] != 4)
- pos = (pos+1) % l_iNumTiles;
-
- //insert the hole tile in the free spot
- m_iTilesLayout[pos] = i;
-
- //set the position for the hole tile relative to the box its position
- int col = pos % m_iTilesX;
- int row = pos / m_iTilesX;
-
- m_pTiles[i]->SetPos(m_LowLeftTilePos.x + (double)col * m_dTileSize,
- 0.0,
- m_LowLeftTilePos.z - (double)row * m_dTileSize);
- }
-}
-
-void C_Box::Render()
-{
- //
- glPushMatrix();
-
- //apply transformation for box
- TransRotateScale();
-
- //render the box
- C_3DObject::Render();
-
-
- //render the tiles
- for(int x=0; x<m_iTilesX; x++)
- for(int y=0; y<m_iTilesY; y++)
- {
- int l_iTileIndex = m_iTilesLayout[x + y*m_iTilesX];
- //check the tile
- if (l_iTileIndex >= 0 && l_iTileIndex <= 3)
- {
- //tile with a hole
- glPushMatrix();
- m_pTiles[l_iTileIndex]->TransRotateScale();
- m_pTiles[l_iTileIndex]->Render();
- glPopMatrix();
- }
- else
- {
- //tile without a hole
- //set the position
- m_pTiles[4]->SetPos(m_LowLeftTilePos.x + (double)x * m_dTileSize,
- 0.0,
- m_LowLeftTilePos.z - (double)y * m_dTileSize);
- glPushMatrix();
- m_pTiles[4]->TransRotateScale();
- m_pTiles[4]->Render();
- glPopMatrix();
- }
- }
-
- glPopMatrix();
-}
-