summaryrefslogtreecommitdiffstats
path: root/menu_demo/menu.c
diff options
context:
space:
mode:
Diffstat (limited to 'menu_demo/menu.c')
-rw-r--r--menu_demo/menu.c76
1 files changed, 44 insertions, 32 deletions
diff --git a/menu_demo/menu.c b/menu_demo/menu.c
index 99a72a9..265c4d8 100644
--- a/menu_demo/menu.c
+++ b/menu_demo/menu.c
@@ -1,10 +1,13 @@
#ifdef G_OS_WIN32
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
+ #define WIN32_LEAN_AND_MEAN 1
+ #include <windows.h>
#endif
#include <GL/gl.h>
+#include <stdlib.h>
+
+#include "menu.h"
#include "button.h"
#define MENU_MAX_BUTTONS 16
@@ -16,55 +19,64 @@ enum MenuState {
};
struct MenuStruct {
+ enum MenuState m_eMenuId;
+ int m_iButtonCount;
struct ButtonStruct m_sButtons[MENU_MAX_BUTTONS];
};
-int g_iState; // which menu state are we in
+struct MenuStruct g_sMenuMain; // definition of the main menu
+struct MenuStruct g_sMenuStart; // definition of the start menu
+struct MenuStruct g_sMenuOptions; // definition of the options menu
+struct MenuStruct *g_pCurMenu; // current menu
-struct MenuStruct g_sMenuMain; // definition of the main menu
-struct MenuStruct g_sMenuStart; // definition of the start menu
-struct MenuStruct g_sMenuOptions; // definition of the options menu
+int g_iWinWidth;
+int g_iWinHeight;
-void MenuMainRender(void)
+void MenuInit(int f_iWinWidth, int f_iWinHeight)
{
+ // init menu props
+ g_iWinWidth = f_iWinWidth;
+ g_iWinHeight = f_iWinHeight;
-} // MenuMainRender
+ // init main menu
+ g_sMenuMain.m_eMenuId = MENU_MAIN;
+ g_sMenuMain.m_sButtons[0].m_dWidth = 200;
+ g_sMenuMain.m_sButtons[0].m_dXPos = 0;
+ g_sMenuMain.m_sButtons[0].m_dYPos = 0;
+ g_sMenuMain.m_sButtons[0].m_iType = BUTTON_CLICK;
+ g_sMenuMain.m_iButtonCount = 1;
-void MenuOptionsRender(void)
-{
-} // MenuMainRender
+ // init start menu
+ g_sMenuStart.m_eMenuId = MENU_START;
+ g_sMenuStart.m_iButtonCount = 0;
+ // init options menu
+ g_sMenuOptions.m_eMenuId = MENU_OPTIONS;
+ g_sMenuOptions.m_iButtonCount = 0;
-void MenuSelectionRender(void)
-{
-} // MenuMainRender
-
-
-void MenuInit(void)
-{
- g_iState = MENU_MAIN;
+ // set pointer to the current menu
+ g_pCurMenu = &g_sMenuMain;
} // InitMenu
void MenuRender(void)
{
- glColor3d(1, 1, 1);
+ int i = 0;
- switch (g_iState)
- {
- case MENU_MAIN:
- MenuMainRender();
- break;
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_TEXTURE_2D);
+
+ glColor3d(1, 1, 1);
- case MENU_START:
- MenuOptionsRender();
- break;
+ glPushMatrix();
- case MENU_OPTIONS:
- MenuSelectionRender();
- break;
+ while (i < g_pCurMenu->m_iButtonCount)
+ {
+ ButtonRender(&g_pCurMenu->m_sButtons[i]);
+ i++;
+ }
- }
+ glPopMatrix();
} // Render