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+\section{Introduction}
+
+For the master course Interactive Virtual Environments (2ID55), group 1 chose to create an experiment using the Nintendo Wii remote. This short proposal will give
+an overview of the project and its organization.
+
+% \subsection{Group members}
+
+% Group 1 consists of four CSE students:
+
+% \begin{itemize}
+% \item Dennis Peeten (0571361)
+% \item Maik Teurlings (0591600)
+% \item Oliver Schinagl (0580852)
+% \item Wilrik De Loose (0601583)
+% \end{itemize}
+
+\subsection{Problem}
+
+The sense of depth when using an input device with 3D mouse functionality like the Wii remote, feels sometimes awkward and unnatural. To overcome this handicap,
+group 1 defined an experiment. The results should give an insight in the usability of such an 3D input device.
+
+\subsection{Approach}
+
+The users participating in the experiment will do a number of simple tests. The goal is to put a set of 10 basic shapes as quickly as possible in the corresponding
+holes. A Wii remote is used to locate a block above a hole and then put it into the box. \\
+
+For this experiment, a second Wii remote is going to keep track of the user's eyes. This makes it possible to track the head movement and thus create the illusion
+of a virtual 3D environment. \\
+
+A number of factors will play a role in the experiment:
+
+\begin{itemize}
+ \item Head tracking (with/without)
+ \item Stereo glasses red/blue (with/without)
+ \item Depth of the field
+ \item Shadow projection
+\end{itemize}
+
+\subsection{Evaluation}
+
+Each user will do the test a number of times. Each test can vary in the given factors. When all of the data is gathered, one may be able to see a relation between
+3D navigation with and without head tracking, stereo vision and with different application settings.