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Diffstat (limited to 'report/headtracking.tex')
-rw-r--r-- | report/headtracking.tex | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/report/headtracking.tex b/report/headtracking.tex index cf2280a..954f3b6 100644 --- a/report/headtracking.tex +++ b/report/headtracking.tex @@ -10,14 +10,14 @@ between in the pyramid between the near and far plane is visible from the viewpoint. In the figure below you see a scheme of the frustum. \begin {center} \includegraphics[width=99.7mm]{img/frustumscheme.png} \\ - Figure \#\#: Frustum \\ + Figure 5: A scheme of a frustum. \end {center} In the next figure you see the objects which can be viewed by the view point. The green object can be seen totally, the yellow partially and the red object can't be seen. \begin {center} \includegraphics[width=81.5mm]{img/frustumobjects.png} \\ - Figure \#\#: Frustum \\ + Figure 6: The object which can be seen by the viewpoint. \end {center} If the viewpoint is moving, the frustum will be different. We use the the glFrustum function of the OpenGL @@ -58,5 +58,5 @@ frustum. Below you see the demo application of the head tracking technique. \begin {center} \includegraphics[width=100mm]{img/HeadTrackScreenShot.png} \\ - Figure \#\#: The head track demo application \\ + Figure 7: The head track demo application. \end {center} |