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#include <GL\glut.h>
#include "C_Block.h"
#define FADE_DURATION 500
C_Block::C_Block(char* f_strFileName)
: C_3DObject(f_strFileName), m_CurrState(IDLE), m_uiAnimStart(0)
{
}
void C_Block::Draw(unsigned int f_iElapsedTime)
{
unsigned int l_uiDeltaTime = f_iElapsedTime - m_uiAnimStart;
double l_Scale = 0.0;
if (l_uiDeltaTime > g_BlockAnimDurations[(int)m_CurrState])
{
m_CurrState = IDLE;
}
glPushMatrix();
TransRotateScale();
switch (m_CurrState)
{
case FADE_IN:
l_Scale = (double)l_uiDeltaTime / (double)g_BlockAnimDurations[FADE_IN];
glScaled(l_Scale, l_Scale, l_Scale);
C_3DObject::Draw();
break;
case FADE_OUT:
l_Scale = 1.0 - ((double)l_uiDeltaTime / (double)g_BlockAnimDurations[FADE_OUT]);
glScaled(l_Scale, l_Scale, l_Scale);
C_3DObject::Draw();
break;
case COLLIDE:
break;
case IDLE:
default:
C_3DObject::Draw();
break;
}
glPopMatrix();
}
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