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#ifndef C_MATCHBLOXENGINE_HEADER_FILE
#define C_MATCHBLOXENGINE_HEADER_FILE
#include "MessageQueue.h"
class C_3DObject;
class C_Block;
class C_Hand;
class C_Log;
typedef enum GameResult
{
GR_FINISHED,
GR_BUSY,
GR_ERROR
} GameResult;
enum EngineState
{
ES_INITIALISED,
ES_ERROR,
ES_GET_READY, //game initialised, waiting for start signal from player
ES_PLAYING_GRAB_BLOCK, //no block in hand -> grab floating block
ES_PLAYING_PUT_BLOCK, //block in hand -> put block in box
ES_PAUSED,
ES_FINISHED
};
class C_MatchBloxEngine
{
C_MatchBloxEngine(char *f_strModelPath, char *f_strLogFile);
~C_MatchBloxEngine();
public:
GameResult GameStep(msgQueue &f_Queue);
void Draw(unsigned int f_uiElapsedTime);
bool NewGame(int f_iUserID, int f_iGameId);
bool StartGame();
bool Pause();
bool Resume();
bool Abort();
private:
C_Block *m_pBlock[4];
C_Hand *m_pHand;
C_3DObject *m_pHole[4],
*m_pBox;
C_Log *m_pLog;
EngineState m_State;
};
#endif //C_MATCHBLOXENGINE_HEADER_FILE
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