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#include <queue>
typedef enum msgType
{
MOUSE_MOVE,
MOUSE_PRESS,
KEY_PRESS,
SPECIAL_KEY,
WII_CURSOR_MOVE,
WII_BUTTON_PRESS
};
typedef struct message
{
msgType m_MessageType;
int parm1, parm2, parm3, parm4;
} msgStruct;
typedef std::queue<msgStruct> msgQueue;
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