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#include <GL/glut.h>
#include <stdlib.h>
#include "MessageQueue.h"
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
msgQueue g_Queue;
void init_gl(void)
{
glClearColor(0.2, 1, 0.2, 1);
glClearDepth(1000.0);
} // init_gl
void idle_func(void)
{
//call engine idle func
glutPostRedisplay();
}
void render_scene(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
} // render_scene
void process_normal_keys(unsigned char key, int x, int y)
{
// escape
if (key == 27)
{
exit(0);
}
else
{
msgStruct l_msg;
l_msg.m_MessageType = KEY_PRESS;
l_msg.parm1 = key;
l_msg.parm2 = x;
l_msg.parm3 = y;
g_Queue.push(l_msg);
}
} // process_normal_keys
void process_special_keys(int key, int x, int y)
{
switch (key)
{
// do sumting
}
msgStruct l_msg;
l_msg.m_MessageType = SPECIAL_KEY;
l_msg.parm1 = key;
l_msg.parm2 = x;
l_msg.parm3 = y;
g_Queue.push(l_msg);
} // process_special_keys
void process_mouse(int button, int state, int x, int y)
{
msgStruct l_msg;
l_msg.m_MessageType = MOUSE_PRESS;
l_msg.parm1 = button;
l_msg.parm2 = state;
l_msg.parm3 = x;
l_msg.parm4 = y;
g_Queue.push(l_msg);
} // process_mouse
void process_passive_mouse(int x, int y)
{
//process_mouse(-1, -1, x, y);
msgStruct l_msg;
l_msg.m_MessageType = MOUSE_MOVE;
l_msg.parm1 = x;
l_msg.parm2 = y;
l_msg.parm3 = 0;
l_msg.parm4 = 0;
g_Queue.push(l_msg);
} // process_passive_mouse
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
glutCreateWindow("Menu demo");
glutDisplayFunc(render_scene);
glutIdleFunc(render_scene);
glutKeyboardFunc(process_normal_keys);
glutSpecialFunc(process_special_keys);
glutMouseFunc(process_mouse);
glutPassiveMotionFunc(process_passive_mouse);
init_gl();
//MenuInit(SCREEN_WIDTH, SCREEN_HEIGHT);
glutMainLoop();
return 0;
} // main
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