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path: root/db_demo/sql/data/cr_data_gametype.sql
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-- no headtracking / no stereo / no shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (100, 100, 'f', 'f', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (101, 101, 'f', 'f', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (102, 102, 'f', 'f', 'f');

-- with headtracking / no stereo / no shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (103, 100, 't', 'f', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (104, 101, 't', 'f', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (105, 102, 't', 'f', 'f');

-- no headtracking / with stereo / no shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (106, 100, 'f', 't', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (107, 101, 'f', 't', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (108, 102, 'f', 't', 'f');

-- with headtracking / with stereo / no shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (109, 100, 't', 't', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (110, 101, 't', 't', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (111, 102, 't', 't', 'f');

-- no headtracking / no stereo / with shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (112, 100, 'f', 'f', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (113, 101, 'f', 'f', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (114, 102, 'f', 'f', 't');

-- with headtracking / no stereo / with shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (115, 100, 't', 'f', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (116, 101, 't', 'f', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (117, 102, 't', 'f', 't');

-- no headtracking / with stereo / with shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (118, 100, 'f', 't', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (119, 101, 'f', 't', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (120, 102, 'f', 't', 't');

-- with headtracking / with stereo / with shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (121, 100, 't', 't', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (122, 101, 't', 't', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (123, 102, 't', 't', 't');