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#ifndef C_ENVIRONMENT_H
#define C_ENVIRONMENT_H
#include <GL/glut.h>
class C_Environment
{
public:
//environment map consist of 6 bitmaps with a common
//base name with the axis name (_positive_x.bmp,
//_negative_y.bmp, ...)
//appended, the distance is the distance from the center
//to the sides of the cube
C_Environment(const char *f_strEnvMapBaseName,
double f_dDistance);
~C_Environment();
void Render();
void RenderFace(double f_verts[8][3],
int f_v00, int f_v10,
int f_v11, int f_v01);
private:
double m_dDist;
//texture handles for the faces of the cube
GLuint m_uiFaceTex[6]; //order -x, -y, -z, +x, +y, +z
};
#endif //C_ENVIRONMENT_H
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