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#include <GL/glut.h>
#include "C_Hand.h"
#define FADE_DURATION 500
//duration of animations in ms
unsigned int g_HandAnimDurations[3] = {0, 100, 100};
C_Hand::C_Hand(const char* f_strFileName, GLuint f_uiTex,
MatProps_t f_Mat)
: C_3DObject(f_strFileName, f_uiTex, f_Mat),
m_CurrState(HS_IDLE), m_uiAnimStart(0)
{
}
void C_Hand::Render(unsigned int f_iElapsedTime)
{
unsigned int l_uiDeltaTime = f_iElapsedTime - m_uiAnimStart;
if (l_uiDeltaTime > g_HandAnimDurations[(int)m_CurrState])
{
m_CurrState = HS_IDLE;
}
switch (m_CurrState)
{
case HS_GRAB:
C_3DObject::Render();
break;
case HS_RELEASE:
C_3DObject::Render();
break;
case HS_IDLE:
default:
C_3DObject::Render();
break;
}
}
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