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#ifndef C_HAND_HEADER_FILE
#define C_HAND_HEADER_FILE
#include "C_3DObject.h"
#include "typedefs.h"
typedef enum HandAnimState
{
HS_IDLE = 0,
HS_GRAB = 1,
HS_RELEASE = 2,
HS_COLLIDE = 3
};
class C_Hand : public C_3DObject
{
public:
C_Hand(const char* f_strFileName, GLuint f_uiTex,
MatProps_t f_Mat);
~C_Hand();
void Render(unsigned int f_iElapsedTime);
inline void SetState(HandAnimState f_State, unsigned int f_uiElapsedTime)
{ if (m_CurrState != f_State) { m_CurrState = f_State; m_uiAnimStart = f_uiElapsedTime; } }
private:
HandAnimState m_CurrState;
unsigned int m_uiAnimStart;
};
#endif //C_HAND_HEADER_FILE
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