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#include "C_Log.h"

C_Log::C_Log(char *f_strFileName)
{
}

C_Log::~C_Log()
{
}

bool C_Log::LogNewSession(int f_iUserID, int f_iGameID)
{
  return true;
}

bool C_Log::LogSessionTurn(int f_iUserID, int f_iGameID, int f_iBlockNr, int HolePos, unsigned int f_uiTime)
{
  return true;
}

bool C_Log::LogSessionTotals(int f_iUserID, int f_iGameID, unsigned int f_uiTotalTime)
{
  return true;
}