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#ifdef G_OS_WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#else
#define FALSE 0
#define TRUE !FALSE
#endif
#include <iostream>
#include <math.h>
#include <GL/glut.h>
#include "message_queue.h"
#include "menu.h"
#include "C_MatchBloxEngine.h"
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define KEY_ESCAPE 27
C_MatchBloxEngine *g_pEngine;
void init_gl(void)
{
GLfloat l_fLightpos[4] = {0.0, 1.0, 1.0, 0.0};
GLfloat l_pfMaterial[] = {1.0f, 0.4f, 0.0f, 0.0f};
glClearColor(1, 0.4, 0.2, 1.0);
glClearDepth(1000.0);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, l_pfMaterial);
glLightfv(GL_LIGHT0, GL_POSITION, l_fLightpos);
glEnable(GL_NORMALIZE);
glDisable(GL_TEXTURE_2D);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
} // init_gl
void idle_func(void)
{
//call engine idle func
glutPostRedisplay();
}
void render_scene(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
g_pEngine->Render(glutGet(GLUT_ELAPSED_TIME));
glDisable(GL_LIGHTING);
MenuRender();
glEnable(GL_LIGHTING);
glutSwapBuffers();
} // render_scene
void reshape(int w, int h)
{
//set the new viewport dimension
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0, ((GLdouble)h)/((GLdouble)w), 0.5, 100.0);
glTranslated(0.0, 0.0, -0.5);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void process_normal_keys(unsigned char key, int x, int y)
{
switch (key)
{
case KEY_ESCAPE:
exit(0);
break;
case 'n':
g_pEngine->Abort();
g_pEngine->NewGame(0, 0, BS_LARGE);
break;
case ' ':
MenuNext();
break;
}
} // process_normal_keys
void process_special_keys(int key, int x, int y)
{
switch (key)
{
// do sumting
}
} // process_special_keys
void process_mouse(int button, int state, int x, int y)
{
MenuMouseClick(button, state, x, y);
} // process_mouse
void process_passive_mouse(int x, int y)
{
MenuMouseMove(x, y);
} // process_passive_mouse
int main(int argc, char **argv)
{
messageq_init();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
glutCreateWindow("MatchBlox");
glutReshapeFunc(reshape);
glutDisplayFunc(render_scene);
glutIdleFunc(idle_func);
glutKeyboardFunc(process_normal_keys);
glutSpecialFunc(process_special_keys);
glutMouseFunc(process_mouse);
glutPassiveMotionFunc(process_passive_mouse);
init_gl();
MenuInit(SCREEN_WIDTH, SCREEN_HEIGHT);
g_pEngine = new C_MatchBloxEngine("models", "");
glutMainLoop();
return 0;
} // main
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